Abstract This study focused on enriching collaborative learning through pedagogically scripted multiplayer games. Collaborative learning was examined in the synchronous discussions of small group problem-solving activities in face-to-face and virtual game settings. The theoretical approach is socio-cognitive and builds on the contextual and situated nature of learning. Interaction between group members in social situations is a key mechanism fostering students’ collaborative learning. In the field of Computer-Supported Collaborative Learning the underlying aim is to stimulate and structure socially shared construction of knowledge and development of shared understanding among the collaborators. This thesis consisted of three empirical stu...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
International audienceOur research work deals with the development of new learning environments. We ...
The purpose of this study is to describe and analyse how gamification can support the virtual co-cr...
The design of multiplayer games controls the sociality players can engage in. Previous research into...
Learning and playing represent two core aspects of the information and communication society nowaday...
Abstract This study focuses on requirements of computer-supported collaborative learning (CSCL). Th...
Johanna Blueminkin väitöskirja Virtually face to face : enriching collaborative learning through mul...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
Tese de Mestrado. Multimédia. Faculdade de Engenharia. Universidade do Porto. 201
[EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying...
Abstract Collaborative learning in small groups is a societally relevant but challenging way of lea...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
International audienceThe work reported here takes place in the educational domain. We propose an ap...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
International audienceOur research work deals with the development of new learning environments. We ...
The purpose of this study is to describe and analyse how gamification can support the virtual co-cr...
The design of multiplayer games controls the sociality players can engage in. Previous research into...
Learning and playing represent two core aspects of the information and communication society nowaday...
Abstract This study focuses on requirements of computer-supported collaborative learning (CSCL). Th...
Johanna Blueminkin väitöskirja Virtually face to face : enriching collaborative learning through mul...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
Tese de Mestrado. Multimédia. Faculdade de Engenharia. Universidade do Porto. 201
[EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying...
Abstract Collaborative learning in small groups is a societally relevant but challenging way of lea...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
International audienceThe work reported here takes place in the educational domain. We propose an ap...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
International audienceOur research work deals with the development of new learning environments. We ...
The purpose of this study is to describe and analyse how gamification can support the virtual co-cr...