Based on a biological assumption, a multi–pattern CPG model which potentially improves the adaptability of snake-like robots is proposed. At first, we give an assumption of relationship among neural network, muscle groups and locomotion of a real snake. Then, the CPG model is constructed which could generate three patterns of locomotion for snake-like robots. Next, the stability and properties of this model are discussed. Finally, the adaptability of this CPG model is verified on a simulation platform. A similarity is found through the comparison between snake-like robot locomotion and real snake locomotion. This work makes snake-like robots be better adapted to environments.</p
With slim and legless body, particular ball articulation, and rhythmic locomotion, a nature snake ad...
With slim and legless body, particular ball articulation, and rhythmic locomotion, a nature snake ad...
With 3D (3-dimensional) movement's ability and rhythmic locomotion mode, a nature snake makes it...
In this paper, we propose a new CPG model for the snake-like robot being able to adapt to different ...
In this paper, we propose a new CPG model for the snake-like robot being able to adapt to different ...
In this paper, a biomimetic approach is proposed to solve the difficulty in control of a snake-like ...
In this paper, a biomimetic approach is proposed to solve the difficulty in control of a snake-like ...
In this paper, a biomimetic approach is proposed to solve the dificulty in control of a snake-like r...
In this paper, a biomimetic approach is proposed to solve the dificulty in control of a snake-like r...
Based on the structure of both biological snakes and snake-like robots and their rhythm locomotion, ...
In this paper, we present a biomimetic approach which is based on Central Pattern Generator (CPG) to...
Based on the structure of both biological snakes and snake-like robots and their rhythm locomotion, ...
In this paper, we present a biomimetic approach which is based on Central Pattern Generator (CPG) to...
With slim and legless body, particular ball articulation and rhythmic locomotion, a nature snake ada...
Making biomimetic robots move like natural animals is an interesting problem, because this topic inv...
With slim and legless body, particular ball articulation, and rhythmic locomotion, a nature snake ad...
With slim and legless body, particular ball articulation, and rhythmic locomotion, a nature snake ad...
With 3D (3-dimensional) movement's ability and rhythmic locomotion mode, a nature snake makes it...
In this paper, we propose a new CPG model for the snake-like robot being able to adapt to different ...
In this paper, we propose a new CPG model for the snake-like robot being able to adapt to different ...
In this paper, a biomimetic approach is proposed to solve the difficulty in control of a snake-like ...
In this paper, a biomimetic approach is proposed to solve the difficulty in control of a snake-like ...
In this paper, a biomimetic approach is proposed to solve the dificulty in control of a snake-like r...
In this paper, a biomimetic approach is proposed to solve the dificulty in control of a snake-like r...
Based on the structure of both biological snakes and snake-like robots and their rhythm locomotion, ...
In this paper, we present a biomimetic approach which is based on Central Pattern Generator (CPG) to...
Based on the structure of both biological snakes and snake-like robots and their rhythm locomotion, ...
In this paper, we present a biomimetic approach which is based on Central Pattern Generator (CPG) to...
With slim and legless body, particular ball articulation and rhythmic locomotion, a nature snake ada...
Making biomimetic robots move like natural animals is an interesting problem, because this topic inv...
With slim and legless body, particular ball articulation, and rhythmic locomotion, a nature snake ad...
With slim and legless body, particular ball articulation, and rhythmic locomotion, a nature snake ad...
With 3D (3-dimensional) movement's ability and rhythmic locomotion mode, a nature snake makes it...