While it is known how players may learn to play in a game they know, the issue of how their model of the game evolves over time is largely unexplored. This paper introduces small forgetfulness and shows that it may destabilize standard full-memory solutions. Players are repeatedly matched to play a game. After any match, they forget with infinitesimal probability the feasibility of any opponents' unobserved action, and they are reminded of all actions that they observe. During each period, they play an equilibrium consistent with their perception of the game. We show that the unique backward induction path drifts into a non-Nash, self-confirming equilibrium, in a class of extensive-form games that are fully characterized. Such a long-run pr...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
We show that for any discount factor, there is a natural number M such that all subgame perfect equi...
Companies and managers are apt to forget information, yet classic game theory analysis assumes that ...
We present a simple game model where agents with different memory lengths compete for finite resourc...
John von Neumann and Oskar Morgenstern formulated extensive games in their book: "Theory of...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, t...
The paper studies infinite repetition of finite strategic form games. Players use a learning behavio...
In this paper we provide a framework to reason about limited awareness of the action space in finite...
We study models of learning in games where agents with limited memory use social information to deci...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...
Abstract If players learn to play an infinitely repeated game using Bayesian learning, it is known t...
AbstractThe memory game, or concentration, as it is sometimes called, is a popular card game played ...
The paper initiates the study of long term interactions where players' bounded rationality varies ov...
This work studies two-person zero-sum repeated games in which at least one of the players is restric...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
We show that for any discount factor, there is a natural number M such that all subgame perfect equi...
Companies and managers are apt to forget information, yet classic game theory analysis assumes that ...
We present a simple game model where agents with different memory lengths compete for finite resourc...
John von Neumann and Oskar Morgenstern formulated extensive games in their book: "Theory of...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, t...
The paper studies infinite repetition of finite strategic form games. Players use a learning behavio...
In this paper we provide a framework to reason about limited awareness of the action space in finite...
We study models of learning in games where agents with limited memory use social information to deci...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...
Abstract If players learn to play an infinitely repeated game using Bayesian learning, it is known t...
AbstractThe memory game, or concentration, as it is sometimes called, is a popular card game played ...
The paper initiates the study of long term interactions where players' bounded rationality varies ov...
This work studies two-person zero-sum repeated games in which at least one of the players is restric...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
We show that for any discount factor, there is a natural number M such that all subgame perfect equi...
Companies and managers are apt to forget information, yet classic game theory analysis assumes that ...