Over the past four decades, video games have evolved from the niche market of arcade halls to a multibillion dollar home entertainment industry. At the same time, video games also advanced technologically from relatively simple forms of entertainment to a rich medium capable of communicating ideas and information. This Note discusses the possibility that this new medium constitutes protected speech and the implications that protection may have on an individual’s right of publicity. First, the Note considers the precedent surrounding the validity of video games as protected speech. Beginning with the first cases on point that denied any First Amendment applicability, the Note then turns to more recent precedent granting protection and examin...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
The U.S. Supreme Court holds that obscenity warrants no First Amendment protection whereas violent s...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
This Note proposes that video game software, the driving force of all video game entertainment, is a...
In Brown v. Entertainment Merchants Association (2011), the Supreme Court stated unequivocally that ...
Video games, like motion pictures, failed to qualify for First Amendment protection until well after...
In the first decade of the twenty-first century, video games have finally taken their place alongsid...
Violent video games have drawn the ire of parents and commentators alike ever since their inception ...
In Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), the U.S. Supreme Court held th...
In 2013, two U.S. Courts of Appeals ruled that NCAA athletes could maintain right of publicity claim...
Over the past six decades, the right of publicity has been developed almost as quickly as the world ...
Are violent video games harming America’s youth? Is it possible a series of interconnected circuit b...
As early as 1976, video games started to incorporate aspects of violence, such as striking enemies w...
This dissertation examines how games have been construed legally and publicly and compares the natur...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
The U.S. Supreme Court holds that obscenity warrants no First Amendment protection whereas violent s...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Over the past four decades, video games have evolved from the niche market of arcade halls to a mult...
This Note proposes that video game software, the driving force of all video game entertainment, is a...
In Brown v. Entertainment Merchants Association (2011), the Supreme Court stated unequivocally that ...
Video games, like motion pictures, failed to qualify for First Amendment protection until well after...
In the first decade of the twenty-first century, video games have finally taken their place alongsid...
Violent video games have drawn the ire of parents and commentators alike ever since their inception ...
In Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), the U.S. Supreme Court held th...
In 2013, two U.S. Courts of Appeals ruled that NCAA athletes could maintain right of publicity claim...
Over the past six decades, the right of publicity has been developed almost as quickly as the world ...
Are violent video games harming America’s youth? Is it possible a series of interconnected circuit b...
As early as 1976, video games started to incorporate aspects of violence, such as striking enemies w...
This dissertation examines how games have been construed legally and publicly and compares the natur...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
The U.S. Supreme Court holds that obscenity warrants no First Amendment protection whereas violent s...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...