Subgoal labeled expository instructions and worked examples have been shown to positively impact student learning and performance in computer science education. This study examined whether problem solving performance differed based on the order of expository instructions and worked examples and the presence of subgoal labels within the instructions. Participants were 132 undergraduate college students. A significant interaction showed that when learners were presented with the worked example followed by the expository instructions containing subgoal labels, the learner was better at outlining the procedure for creating an application. However, the manipulations did not affect novel problem solving performance or explanations of solutions,. ...
Background Programming a computer is an increasingly valuable skill, but dropout and failure rates i...
The rapid integration of technology into our professional and personal lives has left many education...
A recent study about the effectiveness of subgoal labeling in an introductory computer science progr...
Subgoal labeled expository instructions and worked examples have been shown to positively impact stu...
Expository instructions, worked examples, and subgoal labels have all been shown to positively impac...
In highly procedural problem solving, procedures are typically taught with context-independent expos...
In science, technology, engineering, and mathematics (STEM) education, problem solving tends to be h...
Recent empirical results suggest that the instructional material used to teach computing may actuall...
Originally intended as a replication study, this study discusses differences in problem solving perf...
Subgoal learning has improved student problem-solving performance in programming, but it has been te...
We report on a study that used subgoal labels to teach students how to write while loops with a Pars...
The present study explored passive, active, and constructive methods of learning problem solving pro...
In this experiment, we integrated two learning methods – subgoal learning and constructive learning ...
Background and Context Subgoal labeled worked examples have been extensively researched, but the res...
This work extends previous research on subgoal labeled instructions by examining their effect across...
Background Programming a computer is an increasingly valuable skill, but dropout and failure rates i...
The rapid integration of technology into our professional and personal lives has left many education...
A recent study about the effectiveness of subgoal labeling in an introductory computer science progr...
Subgoal labeled expository instructions and worked examples have been shown to positively impact stu...
Expository instructions, worked examples, and subgoal labels have all been shown to positively impac...
In highly procedural problem solving, procedures are typically taught with context-independent expos...
In science, technology, engineering, and mathematics (STEM) education, problem solving tends to be h...
Recent empirical results suggest that the instructional material used to teach computing may actuall...
Originally intended as a replication study, this study discusses differences in problem solving perf...
Subgoal learning has improved student problem-solving performance in programming, but it has been te...
We report on a study that used subgoal labels to teach students how to write while loops with a Pars...
The present study explored passive, active, and constructive methods of learning problem solving pro...
In this experiment, we integrated two learning methods – subgoal learning and constructive learning ...
Background and Context Subgoal labeled worked examples have been extensively researched, but the res...
This work extends previous research on subgoal labeled instructions by examining their effect across...
Background Programming a computer is an increasingly valuable skill, but dropout and failure rates i...
The rapid integration of technology into our professional and personal lives has left many education...
A recent study about the effectiveness of subgoal labeling in an introductory computer science progr...