Buy Nathan Sharratt: A Requirement of the Masters of Fine Arts degree of Georgia State University, is a multidiscipline and multiplatform exhibition of post-institutional critique that uses my lived experience of being an academic artist pursuing a terminal art degree at a public university as its point of departure. It evaluates how societal expectations influence the formation of individual and group identity in mediated culture. Buy Nathan Sharratt challenges the hierarchy of economic and social value systems by simulating an institutional museum retrospective of super-famous and super-commoditized artist “Nathan Sharratt.” The exhibition is divided into a gallery space, a project space, a gift shop, and a virtual space. It includes art ...
This is a catalogue showcasing the Bachelor of Arts (Visual Arts) Graduating Student's Exhibition wo...
Alongside a Masters of Fine Arts thesis exhibition, Greater Than Lesser Than Equal To, this dossier ...
Exhibition by Institution: A Culture Work Simulator is an art museum simulator through the first-per...
This thesis is an A/R/Tographically-based investigation of my appropriative studio approach, resulti...
Science/Fiction lays out the philosophical and personal underpinnings of the homonymous exhibition. ...
The advancement in technology in the twenty first century has introduced new and exciting ways for a...
This arts-based thesis is a personal account of making sense of loss, embracing emotion, and the cat...
In recent decades, museums have increasingly implemented technology, both technology to better assis...
More than ever, our lives take place online—a hyper-privatized network posing as a commons. In excha...
How can vulnerability and censorship culminate into a teaching philosophy in art education? In the f...
The current economic situation in the U.S. has demanded budget cuts in all areas of American life, i...
Excerpts 2019 showcases the practices of the QUT Visual Arts graduating higher degree cohort. The ex...
textThis thesis is a qualitative case study of a 5th grade field trip program at the Georgia Museum ...
This thesis is an autoethnographic investigation of interactions I have had with my students as a fi...
This thesis supports the Master of Fine Arts exhibition at the B. Carroll Reece Museum, East Tenness...
This is a catalogue showcasing the Bachelor of Arts (Visual Arts) Graduating Student's Exhibition wo...
Alongside a Masters of Fine Arts thesis exhibition, Greater Than Lesser Than Equal To, this dossier ...
Exhibition by Institution: A Culture Work Simulator is an art museum simulator through the first-per...
This thesis is an A/R/Tographically-based investigation of my appropriative studio approach, resulti...
Science/Fiction lays out the philosophical and personal underpinnings of the homonymous exhibition. ...
The advancement in technology in the twenty first century has introduced new and exciting ways for a...
This arts-based thesis is a personal account of making sense of loss, embracing emotion, and the cat...
In recent decades, museums have increasingly implemented technology, both technology to better assis...
More than ever, our lives take place online—a hyper-privatized network posing as a commons. In excha...
How can vulnerability and censorship culminate into a teaching philosophy in art education? In the f...
The current economic situation in the U.S. has demanded budget cuts in all areas of American life, i...
Excerpts 2019 showcases the practices of the QUT Visual Arts graduating higher degree cohort. The ex...
textThis thesis is a qualitative case study of a 5th grade field trip program at the Georgia Museum ...
This thesis is an autoethnographic investigation of interactions I have had with my students as a fi...
This thesis supports the Master of Fine Arts exhibition at the B. Carroll Reece Museum, East Tenness...
This is a catalogue showcasing the Bachelor of Arts (Visual Arts) Graduating Student's Exhibition wo...
Alongside a Masters of Fine Arts thesis exhibition, Greater Than Lesser Than Equal To, this dossier ...
Exhibition by Institution: A Culture Work Simulator is an art museum simulator through the first-per...