Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR) system, was a feasible system for documenting improvement in children with cerebral palsy (CP) and whether a home-based VR intervention was effective. Methods. Three children with CP participated in this study and received an 8-week VR intervention (30 minutes × 5 sessions/week) using the commercial EyeToy Play VR system. Reaching kinematics measured by Super Pop VR and two fine motor tools (Bruininks-Oseretsky Test of Motor Proficiency second edition, BOT-2, and Pediatric Motor Activity Log, PMAL) were tested before, mid, and after intervention. Results. All children successfully completed the evaluations using the Super Pop VR...
We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cereb...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Background and Purpose Virtual reality (VR) creates an exercise environment in which the intensity o...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
Virtual reality (VR) is a computer technology that artificially generates sensory information in a f...
Purpose: Evidence is increasing for effective virtual reality therapy for motor rehabilitation for c...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
Aims: To compare changes in gross motor skills and functional mobility between ambulatory children w...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Objectives: It was aimed to analyze effect of virtual reality (VR) games on gross motor function of ...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
As times go by, people’s standard of living is constantly improving, but the medical pressure exerte...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cereb...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Background and Purpose Virtual reality (VR) creates an exercise environment in which the intensity o...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
Virtual reality (VR) is a computer technology that artificially generates sensory information in a f...
Purpose: Evidence is increasing for effective virtual reality therapy for motor rehabilitation for c...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
Aims: To compare changes in gross motor skills and functional mobility between ambulatory children w...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Objectives: It was aimed to analyze effect of virtual reality (VR) games on gross motor function of ...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
As times go by, people’s standard of living is constantly improving, but the medical pressure exerte...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cereb...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Background and Purpose Virtual reality (VR) creates an exercise environment in which the intensity o...