Part of the Volume on Youth, Identity, and Digital MediaHow do youth use media and technology as they learn to be participants in civic and democratic practices? We share two case studies -- one from a media arts production organization and one from a school board youth group -- that revolve around youth-adult interactions in learning environments that offer youth real opportunities to be influential in their respective communities. The cases feature youth and their involvements with digital media, pedagogical approaches, and engagements that enhance their participatory capacities. There are multiple channels through which these interactions happen, some with and facilitated by adults and others created and negotiated by youth. We describe ...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
Purpose: This conceptual paper takes identity, digital technology, young people and education as a c...
Purpose: This conceptual paper takes identity, digital technology, young people and education as a c...
As digital media have become increasingly ubiquitous, educational institutions, non-for-profit-organ...
Many teens today who use the Internet are actively involved in participatory cultures—joining online...
Many teens today who use the Internet are actively involved in participatory cultures—joining online...
Part of the Volume on Civic Life Online: Learning How Digital Media Can Engage Youth. Teaching young...
While nearly 90 percent of adolescents have Internet access both inside and outside school,1 an emer...
The development of digital social media has altered the fabric of youth culture in terms of a young ...
Contributors discuss how growing up in a world saturated with digital media affects the development ...
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John...
Engaging more young people in social action is an important policy objective for the current governm...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
This study explored young people’s use of new media and the learning that they experience through p...
In this thesis I survey the terrain of digital interactions between youth, corporations and pop cult...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
Purpose: This conceptual paper takes identity, digital technology, young people and education as a c...
Purpose: This conceptual paper takes identity, digital technology, young people and education as a c...
As digital media have become increasingly ubiquitous, educational institutions, non-for-profit-organ...
Many teens today who use the Internet are actively involved in participatory cultures—joining online...
Many teens today who use the Internet are actively involved in participatory cultures—joining online...
Part of the Volume on Civic Life Online: Learning How Digital Media Can Engage Youth. Teaching young...
While nearly 90 percent of adolescents have Internet access both inside and outside school,1 an emer...
The development of digital social media has altered the fabric of youth culture in terms of a young ...
Contributors discuss how growing up in a world saturated with digital media affects the development ...
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John...
Engaging more young people in social action is an important policy objective for the current governm...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
This study explored young people’s use of new media and the learning that they experience through p...
In this thesis I survey the terrain of digital interactions between youth, corporations and pop cult...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
Purpose: This conceptual paper takes identity, digital technology, young people and education as a c...
Purpose: This conceptual paper takes identity, digital technology, young people and education as a c...