VRaptor, a VR system for situational training that uses trainer-defined scenarios is described. The trainee is represented by an avatar; the rest of the virtual world is populated by virtual actors, which are under the control of trainer-defined scripts. The scripts allow reactive behaviors, but the trainer can control the overall scenario. This type of training system may be very useful in supplementing physical training
International audienceWe present in this paper researches focussed on training scenario specificatio...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Using avatars as virtual instructors is becoming increasingly popular in the military domain due to ...
Sandia National Laboratories has developed a distributed, high fidelity simulation system for traini...
A drawback to live-action training simulations is the need to gather a large group of participants i...
This overview presents current research at Sandia National Laboratories in the Virtual Reality and I...
International audienceWe present in this paper researches focused on specification and production of...
A system for communication and decision training in emergency situations is presented that uses auto...
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training ...
Virtual environment technology is being used for training in specific tasks. The use of this technol...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This chapter explores the role of virtual reality (VR) systems in the military training environment....
International audienceThe next generation of virtual environments for training is oriented towards c...
The focus of this chapter is on the application of a framework for remotely delivering role-playing ...
International audienceWe present in this paper researches focussed on training scenario specificatio...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Using avatars as virtual instructors is becoming increasingly popular in the military domain due to ...
Sandia National Laboratories has developed a distributed, high fidelity simulation system for traini...
A drawback to live-action training simulations is the need to gather a large group of participants i...
This overview presents current research at Sandia National Laboratories in the Virtual Reality and I...
International audienceWe present in this paper researches focused on specification and production of...
A system for communication and decision training in emergency situations is presented that uses auto...
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training ...
Virtual environment technology is being used for training in specific tasks. The use of this technol...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This chapter explores the role of virtual reality (VR) systems in the military training environment....
International audienceThe next generation of virtual environments for training is oriented towards c...
The focus of this chapter is on the application of a framework for remotely delivering role-playing ...
International audienceWe present in this paper researches focussed on training scenario specificatio...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...