Chen and Williams show how precomputed z-buffer images from different fixed viewing positions can be reprojected to produce an image for a new viewpoint. Here images are precomputed for twigs and branches at various levels in the hierarchical structure of a tree, and adaptively combined, depending on the position of the new viewpoint. The precomputed images contain multiple z levels to avoid missing pixels in the reconstruction, subpixel masks for anti-aliasing, and colors and normals for shading after reprojection
We present a new method for the reconstruction of tree crowns from a single photograph, as well as a...
A generalization of the z-buffer algorithm is given that allows for dynamic updates of a screen imag...
International audienceThe goal of this paper is the interactive rendering of 3D trees covering a lan...
Chen and Williams[2]show how precomputed z-buffer images from different fixed viewing positions can ...
Multi-layered depth images containing color and normal information for subobjects in a hierarchical ...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b)...
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the La...
[[abstract]]Using multiple reference images in 3D image warping has been a challenging problem. Rece...
Figure 1: Continuous detail levels of a Buddha generated in vertex programs on the GPU. The colors d...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
A multiresolution method for constructing a BSP (binary space partitioning) tree is introduced. This...
Abstract — Rendering realistic outdoor scenes in real-time applications is a difficult task to accom...
International audienceWith the continuous growth of sensor performances , image analysis and process...
Trees can be realistically rendered in synthetic environments by creating volumetric representations...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
We present a new method for the reconstruction of tree crowns from a single photograph, as well as a...
A generalization of the z-buffer algorithm is given that allows for dynamic updates of a screen imag...
International audienceThe goal of this paper is the interactive rendering of 3D trees covering a lan...
Chen and Williams[2]show how precomputed z-buffer images from different fixed viewing positions can ...
Multi-layered depth images containing color and normal information for subobjects in a hierarchical ...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b)...
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the La...
[[abstract]]Using multiple reference images in 3D image warping has been a challenging problem. Rece...
Figure 1: Continuous detail levels of a Buddha generated in vertex programs on the GPU. The colors d...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
A multiresolution method for constructing a BSP (binary space partitioning) tree is introduced. This...
Abstract — Rendering realistic outdoor scenes in real-time applications is a difficult task to accom...
International audienceWith the continuous growth of sensor performances , image analysis and process...
Trees can be realistically rendered in synthetic environments by creating volumetric representations...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
We present a new method for the reconstruction of tree crowns from a single photograph, as well as a...
A generalization of the z-buffer algorithm is given that allows for dynamic updates of a screen imag...
International audienceThe goal of this paper is the interactive rendering of 3D trees covering a lan...