This paper presents preliminary work in the development of an avatar driver. An avatar is the graphical embodiment of a user in a virtual world. In applications such as small team, close quarters training and mission planning and rehearsal, it is important that the user`s avatar reproduce his or her motions naturally and with high fidelity. This paper presents a set of special purpose algorithms for driving the motion of the avatar with minimal information about the posture and position of the user. These algorithms utilize information about natural human motion and posture to produce solutions quickly and accurately without the need for complex general-purpose kinematics algorithms. Several examples illustrating the successful applications...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
International audienceResponsive motion generation of avatars who have physical interactions with th...
International audienceResponsive motion generation of avatars who have physical interactions with th...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This paper describes techniques to improve human representation on an avatar-based interaction syste...
Many Virtual Reality-based applications enable the user to actively participate in the virtual envir...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...
Ninth International Conference on Information Visualisation : 6-8 July 2005We have developed an auto...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
Knowledge-Based Intelligent Information and Engineering Systems 8th International Conference, KES 20...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
Knowledge-Based Intelligent Information and Engineering Systems 9th International Conference, KES 20...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
International audienceResponsive motion generation of avatars who have physical interactions with th...
International audienceResponsive motion generation of avatars who have physical interactions with th...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This paper describes techniques to improve human representation on an avatar-based interaction syste...
Many Virtual Reality-based applications enable the user to actively participate in the virtual envir...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...
Ninth International Conference on Information Visualisation : 6-8 July 2005We have developed an auto...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
Knowledge-Based Intelligent Information and Engineering Systems 8th International Conference, KES 20...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
Knowledge-Based Intelligent Information and Engineering Systems 9th International Conference, KES 20...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
International audienceResponsive motion generation of avatars who have physical interactions with th...
International audienceResponsive motion generation of avatars who have physical interactions with th...