The vast success of Riot Games is relatively undisputed amongst financial analysts as well as online communities despite there being little information publicly available that specifically addresses how their game has differentiated itself in a homogenous market. Additionally, there is little information that addresses the opportunity cost of paying money for components within this specific server for advantages within the game. I believe there to be something functionally unique about Riot’s business in particular that allows for it to acquire steady fiscal growth from people investing their money into effectively a “free” online game and I would like to explore what that is. Therefore I wish to answer the question of why is it that Riot, ...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Free-to-play games are a growing trend in the gaming world. Microtransactions are a way for the play...
Mobile games are a very popular form of entertainment due to their accessibility and wide range of d...
abstract: The current model of revenue generation for some free to play video games is preventing th...
With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in se...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
With video games becoming a multi-billion dollar industry, an area of managerial interest would be h...
The objective of this thesis was to find out the fascination of virtual skins in Counter Strike Glob...
The continuous growth of the gaming industry develops a highly competitive environment, which provid...
This study aimed to explore the application of the uses and gratifications theory to Riot Games’ pop...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
The game is constantly present in the life of a man and is needed both for the individual and the so...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Free-to-play games are a growing trend in the gaming world. Microtransactions are a way for the play...
Mobile games are a very popular form of entertainment due to their accessibility and wide range of d...
abstract: The current model of revenue generation for some free to play video games is preventing th...
With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in se...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
With video games becoming a multi-billion dollar industry, an area of managerial interest would be h...
The objective of this thesis was to find out the fascination of virtual skins in Counter Strike Glob...
The continuous growth of the gaming industry develops a highly competitive environment, which provid...
This study aimed to explore the application of the uses and gratifications theory to Riot Games’ pop...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
The game is constantly present in the life of a man and is needed both for the individual and the so...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Free-to-play games are a growing trend in the gaming world. Microtransactions are a way for the play...
Mobile games are a very popular form of entertainment due to their accessibility and wide range of d...