Learning through play is fundamental to humans and to many other animals. Game Based Learning is an interactive pedagogy that has as its foundation the tenet that games, by their very nature, increase learning through positive emotional experience. This article introduces readers to what games in mathematics classes have the potential to do, including to decrease anxiety, increase motivation, and deepen learning through immersive gaming. The article then connects this theory to practice, providing examples of both computer and non-computer games in introductory middle school, high school and college mathematics. The article analyses how these games work, and makes the distinction between intrinsic games, in which the concept being taught is...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Although educational games have been used for a considerable time, their true potential for enhancin...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Twenty-four high-performing fifth grade students (aged 10 - 11 years) participated in a year-long st...
I am fortunate. I teach from Investigations in Number, Data, and Space [TERC] (1996), a standards-ba...
Games-based learning involves instruction with realistic game experiences (Cicchino, 2015). This act...
Games have always been central to mathematics, driving both research and mathematical pedagogy. Math...
Analyzing the positive impact of mathematical video games is a multifaceted process that extends bey...
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject ...
Using serious games in education can be beneficial by improving student’s motivation. It is not so c...
Incorporating math games into the classroom will help your students become motivated problem solvers...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
The article deals with gamification in mathematical education, i.e., the use of game elements and ga...
The research question addressed in this project was, how can I improve the math performance of inter...
Learning communities can be an effective means of engaging university students across disciplines. G...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Although educational games have been used for a considerable time, their true potential for enhancin...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Twenty-four high-performing fifth grade students (aged 10 - 11 years) participated in a year-long st...
I am fortunate. I teach from Investigations in Number, Data, and Space [TERC] (1996), a standards-ba...
Games-based learning involves instruction with realistic game experiences (Cicchino, 2015). This act...
Games have always been central to mathematics, driving both research and mathematical pedagogy. Math...
Analyzing the positive impact of mathematical video games is a multifaceted process that extends bey...
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject ...
Using serious games in education can be beneficial by improving student’s motivation. It is not so c...
Incorporating math games into the classroom will help your students become motivated problem solvers...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
The article deals with gamification in mathematical education, i.e., the use of game elements and ga...
The research question addressed in this project was, how can I improve the math performance of inter...
Learning communities can be an effective means of engaging university students across disciplines. G...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Although educational games have been used for a considerable time, their true potential for enhancin...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...