An interactive musical application is developed for realtime improvisation with a machine based on Lindenmeyer-systems. This has been used on an installation whose goal is to draw the attention of unexperienced users to the wealth of realtime applications in computer music. Issues on human computer interaction and improvisation grammars had to be dealt with, as well as probabilistic strategies for musical variation. The choice of L-systems as a basis for machine composition is a consequence of their ability to create results that easily have aesthetic appeal, both in the realms of sound and image.info:eu-repo/semantics/publishedVersio
In this presentation we will show how the ImprovisationBuilder framework was adapted to our composit...
The purpose of this dissertation is to create and explore potential taxonomies for using algorithmic...
Meaningful real-time interaction between human performers and computer processing is an important ae...
An interactive musical application is developed for realtime improvisation with a machine based on L...
Abstract — In this paper we introduce Interactive Musical Environments (iMe), an interactive intelli...
Abstract. Our research is aimed at investigating the genesis and development of musical styles in ar...
Interactive music systems are an ideal exploration ground for the testing and incorporation of decis...
Described herein is a practical experiment in the spontaneous composition of music through real-time...
The project Klavierspiel ('piano playing') combines a piano automaton and interactive, touch-screen-...
In 1968 Aristid Lindenmayer proposed a series of mathematical constructs as a foundation for an axio...
AbstractThis paper is a chronicle of the composition of four pieces during the period 1988–1993: The...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...
This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
Situated at the intersection of interactive computer music and generative art, this thesis is inspir...
In this presentation we will show how the ImprovisationBuilder framework was adapted to our composit...
The purpose of this dissertation is to create and explore potential taxonomies for using algorithmic...
Meaningful real-time interaction between human performers and computer processing is an important ae...
An interactive musical application is developed for realtime improvisation with a machine based on L...
Abstract — In this paper we introduce Interactive Musical Environments (iMe), an interactive intelli...
Abstract. Our research is aimed at investigating the genesis and development of musical styles in ar...
Interactive music systems are an ideal exploration ground for the testing and incorporation of decis...
Described herein is a practical experiment in the spontaneous composition of music through real-time...
The project Klavierspiel ('piano playing') combines a piano automaton and interactive, touch-screen-...
In 1968 Aristid Lindenmayer proposed a series of mathematical constructs as a foundation for an axio...
AbstractThis paper is a chronicle of the composition of four pieces during the period 1988–1993: The...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...
This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
Situated at the intersection of interactive computer music and generative art, this thesis is inspir...
In this presentation we will show how the ImprovisationBuilder framework was adapted to our composit...
The purpose of this dissertation is to create and explore potential taxonomies for using algorithmic...
Meaningful real-time interaction between human performers and computer processing is an important ae...