In this work three washout filters [1][3][4][5] originally developed for NASA airplane simulators are considered for the Chalmers Vehicle Simulator (CVS). The Classical and Optimal washout filters are implemented for real-time use, while the Adaptive washout filter is tested only by off-line simulation. The washout filter parameters are tuned by optimization algorithms. A Genetic Algorithm is used to find a starting point in the parameter space for the ensuing local optimization where a Riccati Algebraic Solver and the Steepest Descent Method are used. The optimization is performed on a computer simulation model of the CVS, taking standard driving manoeuvres as inputs. The obtained Classical and Optimal washout filters were tested in rea...
This paper reviews the state-of-the-art motion cueing algorithms for motion-based driving simulators...
The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in ...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...
In this work three washout filters [1][3][4][5] originally developed for NASA airplane simulators ar...
The Chalmers Vehicle Simulator (CVS) was built by students in 1999 and is constantly being upgraded ...
The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator move...
This paper aims to design a reliable filter that can transform the actual motion of a flight simulat...
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deli...
Many motion base simulators have been developed in the last thirty years for many different types o...
Many motion based simulators have been developed for many different types of vehicles. In order to m...
Many motion base simulators have been developed in the last thirty years for many different types of...
This paper deals with the effects of different washout algorithms used for Stewart platforms on subj...
The author would like to express his ~ratitu1e to his thesis supervisor, Professor L.D.Reid, for his...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
Practical tools were developed which extend the state of the art of moving base flight simulation fo...
This paper reviews the state-of-the-art motion cueing algorithms for motion-based driving simulators...
The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in ...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...
In this work three washout filters [1][3][4][5] originally developed for NASA airplane simulators ar...
The Chalmers Vehicle Simulator (CVS) was built by students in 1999 and is constantly being upgraded ...
The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator move...
This paper aims to design a reliable filter that can transform the actual motion of a flight simulat...
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deli...
Many motion base simulators have been developed in the last thirty years for many different types o...
Many motion based simulators have been developed for many different types of vehicles. In order to m...
Many motion base simulators have been developed in the last thirty years for many different types of...
This paper deals with the effects of different washout algorithms used for Stewart platforms on subj...
The author would like to express his ~ratitu1e to his thesis supervisor, Professor L.D.Reid, for his...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
Practical tools were developed which extend the state of the art of moving base flight simulation fo...
This paper reviews the state-of-the-art motion cueing algorithms for motion-based driving simulators...
The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in ...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...