This paper presents the results of an effort to compare figure posturing results within and between simulation engineers. The simulation engineers simulated four manual tasks. Alternately they used a posture prediction tool, and alternately they were only allowed to apply manual adjustments of the body angles. The simulation engineers repeated each task six times and always with at least six days between each occasion, to minimize the subjects rememberance of how the cases were carried out. Results show that the use of a posture prediction tool, in such complex tasks as the study includes, neither reduces needed time to fulfill a simulation, nor differences within or between simulation engineers. Differences in simulation results often or...
Digital human figure models (DHM) are increasingly the tools of choice for assessments of the physic...
To date, workstation designers cannot see the effects of a design on working posture before a mock-u...
Procedural human motion generation is still an open area of research. Most research into procedural ...
This paper presents the results of an effort to compare figure posturing results within and between ...
This paper presents the results of a comparison of manikin posturing within and between simulation e...
Time to market is a critical success factor in todays business environment. The challange is to redu...
The objective of this study was to examine to what extent ergonomics simulations of manual assembly ...
The objective of this study was to examine to what extent ergonomics simulations of manual assembly ...
Virtual ergonomic analyses can be used to guide significant engineering decisions and, therefore, mu...
The objective of this paper is to investigate whether different appearance modes of the digital huma...
The objective of this paper is to investigate whether different appearance modes of the digital huma...
The objective of this study was to investigate whether the appearance of virtual human models influe...
The objective of this study was to investigate whether the appearance of virtual human models influe...
Posture prediction is one of the most important aspects of virtual modeling tools used for the workp...
Many existing job analysis tools for ergonomics have concentrated on the potential adverse effects o...
Digital human figure models (DHM) are increasingly the tools of choice for assessments of the physic...
To date, workstation designers cannot see the effects of a design on working posture before a mock-u...
Procedural human motion generation is still an open area of research. Most research into procedural ...
This paper presents the results of an effort to compare figure posturing results within and between ...
This paper presents the results of a comparison of manikin posturing within and between simulation e...
Time to market is a critical success factor in todays business environment. The challange is to redu...
The objective of this study was to examine to what extent ergonomics simulations of manual assembly ...
The objective of this study was to examine to what extent ergonomics simulations of manual assembly ...
Virtual ergonomic analyses can be used to guide significant engineering decisions and, therefore, mu...
The objective of this paper is to investigate whether different appearance modes of the digital huma...
The objective of this paper is to investigate whether different appearance modes of the digital huma...
The objective of this study was to investigate whether the appearance of virtual human models influe...
The objective of this study was to investigate whether the appearance of virtual human models influe...
Posture prediction is one of the most important aspects of virtual modeling tools used for the workp...
Many existing job analysis tools for ergonomics have concentrated on the potential adverse effects o...
Digital human figure models (DHM) are increasingly the tools of choice for assessments of the physic...
To date, workstation designers cannot see the effects of a design on working posture before a mock-u...
Procedural human motion generation is still an open area of research. Most research into procedural ...