This paper presents a significant improvement of our previously proposed soft shadow volume algorithm for simulating soft shadows. By restructuring the algorithm, we can considerably simplify the computations, introduce efficient occlusion culling with speedups of 3-4 times, thus approaching real-time performance. We can also generalize the algorithm to produce correct shadows even when the eye is inside a shadowed region (using z-fail). We present and evaluate a three pass implementation of the restructured algorithm for near real-time rendering of soft shadows on a computer with a commodity graphics accelerator. However, preferably the rendering of the wedges should be implemented in hardware, and for this we suggest and evaluate a single...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
This paper presents a significant improvement of our previously proposed soft shadow volume algorith...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could onl...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
International audienceThis paper presents a novel image-based approach to render plausible soft shad...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existi...
This paper presents a novel image-based approach to render plausible soft shadows for complex dynami...
Shadows are essential to realistic and visually appealing images. The important elements in shadows ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
This paper presents a significant improvement of our previously proposed soft shadow volume algorith...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could onl...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
International audienceThis paper presents a novel image-based approach to render plausible soft shad...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existi...
This paper presents a novel image-based approach to render plausible soft shadows for complex dynami...
Shadows are essential to realistic and visually appealing images. The important elements in shadows ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...