We present a tangible user interface for direct manipulation of sound during playback. The interface was inspired by observing DJs and musicians working with computers where looping of sound takes on an important role. Through exploration using hardware and software prototypes we have realized direct mapping of perceptually important sound parameters to a motorized slider, enabling users to monitor and manipulate sound during playback
In a realtime interactive work for live performer and computer, the immanently human musical express...
In this demonstration we will show a variety of computer-based musical instruments designed for live...
Sound is often used as a feedback modality in technological devices. Yet relatively little is known ...
We present a tangible user interface for directmanipulation of sound during playback. The interfacew...
"Audio d-touch " uses a consumer-grade web camera and customizable block objects to provid...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
In this paper we consider the general goal of supporting physical manipulation of digital audio in a...
This research aims to develop a wearable musical interfacewhich enables to control audio and video s...
Metaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface m...
"Audio d-touch" uses a consumer-grade web camera and customizable block objects to provide an intera...
Listening to digital music on a computer has led to a loss of part of the physical experience associ...
Gestural expressiveness plays a fundamental role in the interaction with people, environments, anima...
We present BeatJockey, a prototype interface which makesuse of Audio Mosaicing (AM), beat-tracking a...
We present an innovative sound spatialization and shaping interface, called SoundMorpheus, which all...
Metaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface m...
In a realtime interactive work for live performer and computer, the immanently human musical express...
In this demonstration we will show a variety of computer-based musical instruments designed for live...
Sound is often used as a feedback modality in technological devices. Yet relatively little is known ...
We present a tangible user interface for directmanipulation of sound during playback. The interfacew...
"Audio d-touch " uses a consumer-grade web camera and customizable block objects to provid...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
In this paper we consider the general goal of supporting physical manipulation of digital audio in a...
This research aims to develop a wearable musical interfacewhich enables to control audio and video s...
Metaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface m...
"Audio d-touch" uses a consumer-grade web camera and customizable block objects to provide an intera...
Listening to digital music on a computer has led to a loss of part of the physical experience associ...
Gestural expressiveness plays a fundamental role in the interaction with people, environments, anima...
We present BeatJockey, a prototype interface which makesuse of Audio Mosaicing (AM), beat-tracking a...
We present an innovative sound spatialization and shaping interface, called SoundMorpheus, which all...
Metaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface m...
In a realtime interactive work for live performer and computer, the immanently human musical express...
In this demonstration we will show a variety of computer-based musical instruments designed for live...
Sound is often used as a feedback modality in technological devices. Yet relatively little is known ...