Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse purposes such as distributed collaborative work, visualization, and entertainment. Despite this, little is yet known about what kind of social interaction the technology generates. The aim of this thesis is twofold: to contribute to the technological development of well-functioning multi-user VR systems and similar communication technologies, and to make a contribution to the multi-disciplinary research field by proposing an integrated approach for future studies of social interaction in Shared Virtual Environments (SVEs). <p>The thesis consists of five studies which analyze different aspects of interaction in SVEs. The first study investigate...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Virtual Reality (VR) has been the hot topic of discussion over the past couple of years. A major pa...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse p...
In this chapter, I will give an overview of some central issues in research on shared virtual enviro...
This thesis investigates social interaction and adaptation over time in shared virtual environments....
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
The rapid growth of the internet over the past decade has provided increasing opportunities for indi...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...
textabstractAs Virtual Reality (VR) applications gain more momentum recently, the social and communi...
This thesis investigates the phenomenon of social interaction in shared virtual environments (SVEs),...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Virtual Reality (VR) has been the hot topic of discussion over the past couple of years. A major pa...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse p...
In this chapter, I will give an overview of some central issues in research on shared virtual enviro...
This thesis investigates social interaction and adaptation over time in shared virtual environments....
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
The rapid growth of the internet over the past decade has provided increasing opportunities for indi...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...
textabstractAs Virtual Reality (VR) applications gain more momentum recently, the social and communi...
This thesis investigates the phenomenon of social interaction in shared virtual environments (SVEs),...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Virtual Reality (VR) has been the hot topic of discussion over the past couple of years. A major pa...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...