Virtual-reality technology is being increasingly used to understand how humans perceive and act in the moving world around them. What is currently not clear is how virtual reality technology is perceived by human participants and what virtual scenes are effective in evoking movement responses to visual stimuli. We investigated the effect of virtual-scene context on human responses to a virtual visual perturbation. We hypothesised that exposure to a natural scene that matched the visual expectancies of the natural world would create a perceptual set towards presence, and thus visual guidance of body movement in a subsequently presented virtual scene. Results supported this hypothesis; responses to a virtual visual perturbation presented in a...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
The influence of avatars on the sensation of presence in room-mounted virtual environments is handle...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
The ability of a user to move to different locations within a virtual environment (VE) is a fundamen...
Participants in an immersive virtual environment interact with the scene from an egocentric point of...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
Technological advances that involve human sensorimotor processes can have both intended and unintend...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH.When we use virtual and augmen...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Attention allocation towards the mediated environment is assumed to be a necessary precondition to f...
Visual anticipation is essential for performance in sports. This review provides information on the ...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
The influence of avatars on the sensation of presence in room-mounted virtual environments is handle...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
The ability of a user to move to different locations within a virtual environment (VE) is a fundamen...
Participants in an immersive virtual environment interact with the scene from an egocentric point of...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
Technological advances that involve human sensorimotor processes can have both intended and unintend...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH.When we use virtual and augmen...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Attention allocation towards the mediated environment is assumed to be a necessary precondition to f...
Visual anticipation is essential for performance in sports. This review provides information on the ...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
The influence of avatars on the sensation of presence in room-mounted virtual environments is handle...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...