Floor plans with interior courtyards, circulation spaces, and prespecified number of exterior rooms, are generated. The approach is graph theoretic, that is, underlying graphs are generated and, then, based on those graphs, the floor plans are constructed.
application/pdfA plane drawing of a graph is called a floorplan if every face (including the outer f...
This article proposes a comprehensive approach to computing a navigation graph for an indoor space. ...
The existence of floorplans with given areas and adjacencies for the rooms cannot always be guarante...
A graph-theoretic method for computer generation of rectangular floor plans for multi-story building...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
Modern games often feature highly detailed urban envi-ronments. However, buildings are typically rep...
The mathematical correspondence to a floorplan is a Metric Planar Graph. Several methods for systema...
One mathematical correspondence to the partitioning of the plane is a Weighted Plane Graph (WPG). Th...
One mathematical correspondence to the partitioning of the plane is a weighted plane graph (WPG). Th...
Abstract—Real-time generation of natural-looking floor plans is vital in games with dynamic environm...
This paper introduces a practical approach to constructing a hybrid 3D metrical-topological model of...
This paper outlines a computer program for the preliminary design of floorplans of rectangular shape...
The combinatorial complexity of most floor plan design problems makes it practically impossible to o...
AbstractThis paper presents a systematic pathway for the floor plan design when given the shape of r...
This paper presents a systematic pathway for the floor plan design when given the shape of required ...
application/pdfA plane drawing of a graph is called a floorplan if every face (including the outer f...
This article proposes a comprehensive approach to computing a navigation graph for an indoor space. ...
The existence of floorplans with given areas and adjacencies for the rooms cannot always be guarante...
A graph-theoretic method for computer generation of rectangular floor plans for multi-story building...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
Modern games often feature highly detailed urban envi-ronments. However, buildings are typically rep...
The mathematical correspondence to a floorplan is a Metric Planar Graph. Several methods for systema...
One mathematical correspondence to the partitioning of the plane is a Weighted Plane Graph (WPG). Th...
One mathematical correspondence to the partitioning of the plane is a weighted plane graph (WPG). Th...
Abstract—Real-time generation of natural-looking floor plans is vital in games with dynamic environm...
This paper introduces a practical approach to constructing a hybrid 3D metrical-topological model of...
This paper outlines a computer program for the preliminary design of floorplans of rectangular shape...
The combinatorial complexity of most floor plan design problems makes it practically impossible to o...
AbstractThis paper presents a systematic pathway for the floor plan design when given the shape of r...
This paper presents a systematic pathway for the floor plan design when given the shape of required ...
application/pdfA plane drawing of a graph is called a floorplan if every face (including the outer f...
This article proposes a comprehensive approach to computing a navigation graph for an indoor space. ...
The existence of floorplans with given areas and adjacencies for the rooms cannot always be guarante...