Population learning in dynamic economies has been traditionally studied in over-simplified settings where payoff landscapes are very smooth. Indeed, in these models, all agents play the same bilateral stage-game against any opponent and stage-game payoffs reflect very simple strategic situations (e.g. coordination). In this paper, we address a preliminary investigation of dynamic population games over `rugged' landscapes, where agents face a strong uncertainty about expected payoffs from bilateral interactions. We propose a simple model where individual payoffs from playing a binary action against everyone else are distributed as a i.i.d. U[0,1] r.v.. We call this setting a `random population game' and we study population adaptation over ti...
Studies of complex systems and agent-based models often focus on the relationship between microscopi...
In this paper we study the influence of random network fluctuations on the behavior of evolutionary ...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
Population learning in dynamic economies has been traditionally studied in over-simplified settings ...
Various social contexts can be depicted as games of strategic interactions on networks, where an ind...
In the presence of externalities, consumption behaviour depends on the solution of a co-ordination p...
Consider a large population of individuals which can be in one of two distinct roles. The role of th...
Population games describe strategic interactions among large numbers of small, anonymous agents. Beh...
We present a model of adaptive economic agents who are k periods forward looking. Agents in our mode...
We study population game dynamics under which each revising agent tests each of his strategies a fi...
In this paper we present results of simulations in which we use a general probabilistic learning mod...
In this letter, we deal with evolutionary game-theoretic learning processes for population games on ...
This dissertation contains four essays about evolutionary learning dynamics and the quantal response...
We investigate learning in a setting where each period a population has to choose between two action...
This thesis concerns the foundations of equilibrium notions in game theory. Game theory and its equi...
Studies of complex systems and agent-based models often focus on the relationship between microscopi...
In this paper we study the influence of random network fluctuations on the behavior of evolutionary ...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
Population learning in dynamic economies has been traditionally studied in over-simplified settings ...
Various social contexts can be depicted as games of strategic interactions on networks, where an ind...
In the presence of externalities, consumption behaviour depends on the solution of a co-ordination p...
Consider a large population of individuals which can be in one of two distinct roles. The role of th...
Population games describe strategic interactions among large numbers of small, anonymous agents. Beh...
We present a model of adaptive economic agents who are k periods forward looking. Agents in our mode...
We study population game dynamics under which each revising agent tests each of his strategies a fi...
In this paper we present results of simulations in which we use a general probabilistic learning mod...
In this letter, we deal with evolutionary game-theoretic learning processes for population games on ...
This dissertation contains four essays about evolutionary learning dynamics and the quantal response...
We investigate learning in a setting where each period a population has to choose between two action...
This thesis concerns the foundations of equilibrium notions in game theory. Game theory and its equi...
Studies of complex systems and agent-based models often focus on the relationship between microscopi...
In this paper we study the influence of random network fluctuations on the behavior of evolutionary ...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...