[[abstract]]Along the economic growth, and the change of our living community, to cope with this change, people started to emphasize more on the recreational portion in their lives. Since 2006, Wii game console was launched by Nintendo, its popularity had increased since then. Although there was some import related problem occurred, the popularity has not been hampered. The products that consumers purchased now are directly or indirectly made from Japan. The purpose of this research is, through the application of questionnaires, collecting data and the data analysis, to explore the user?s level acceptance of Japanese version of Wii game consoles. Through the use of paper form and online questionnaires,300 questionnaires are handed out. Ther...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Abstract. Weeaboo is a non-Japanese person who is obsessed with the Japanese cultural world. From th...
Objectives The main objectives of this study were to investigate what aspects of video games that ...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
Objectives The main objectives of this study were to find out how much do video game preferences...
Ever since the first games launched in the 1970s, the rapid growth of the video games market has suc...
Japan is the world’s biggest spender on mobile apps. This makes it an attractive market, but enterin...
In order for the American video industry to continue to grow and attract more American and internati...
[[abstract]]This research regards Wii users with hearing-impairment as the target. The purpose is to...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
This study examined the Nintendo brand of video games from a retail perspective by analyzing the pur...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
The purpose of this thesis is to research how digital sales of video games in the designated console...
In the world, the video game industry has really exploded until about 2000, and since then has achie...
Computer games already become one of the socially and popular entertainment in the human society, wh...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Abstract. Weeaboo is a non-Japanese person who is obsessed with the Japanese cultural world. From th...
Objectives The main objectives of this study were to investigate what aspects of video games that ...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
Objectives The main objectives of this study were to find out how much do video game preferences...
Ever since the first games launched in the 1970s, the rapid growth of the video games market has suc...
Japan is the world’s biggest spender on mobile apps. This makes it an attractive market, but enterin...
In order for the American video industry to continue to grow and attract more American and internati...
[[abstract]]This research regards Wii users with hearing-impairment as the target. The purpose is to...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
This study examined the Nintendo brand of video games from a retail perspective by analyzing the pur...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
The purpose of this thesis is to research how digital sales of video games in the designated console...
In the world, the video game industry has really exploded until about 2000, and since then has achie...
Computer games already become one of the socially and popular entertainment in the human society, wh...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Abstract. Weeaboo is a non-Japanese person who is obsessed with the Japanese cultural world. From th...
Objectives The main objectives of this study were to investigate what aspects of video games that ...