[[abstract]]Game industries are rising and flourishing now because of the dvancement of information technologies and the impetus to cultural and creative industries by government’s 「Challenges 2008 - Council for Economic Planning and Development」.There is a great opportunity for the industries since video and computer games have become nationally popular amusements. Besides Taiwan, most games played here are created by foreign countries, like Japan, South Korea, America, Europe and so on. Some foreign games have developed Chinese interface version.However, English and Japanese interface are still very common. language itself consists of three characteristics: instrument, literature and culture. All of the three have the power to change or i...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The popularity and influence enjoyed by Japanese video games is irrefutable. There is little doubt, ...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
Objectives The main objectives of this study were to find out how much do video game preferences...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
Video games contain representations, and these can have effects on players, for example on the ways ...
Video game developers have the ability to create synthetic worlds. These are places where players ha...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
In order for the American video industry to continue to grow and attract more American and internati...
Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among ...
This honors thesis studies trends in the localization of “Japaneseness” -- aspects of Japanese cultu...
Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among ...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The popularity and influence enjoyed by Japanese video games is irrefutable. There is little doubt, ...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
Objectives The main objectives of this study were to find out how much do video game preferences...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
Video games contain representations, and these can have effects on players, for example on the ways ...
Video game developers have the ability to create synthetic worlds. These are places where players ha...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
In order for the American video industry to continue to grow and attract more American and internati...
Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among ...
This honors thesis studies trends in the localization of “Japaneseness” -- aspects of Japanese cultu...
Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among ...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The popularity and influence enjoyed by Japanese video games is irrefutable. There is little doubt, ...