We present three examples of finitely repeated games with public monitoring that have sequential equilibria in private strategies, i.e., strategies that depend on own past actions as well as public signals. Such private sequential equilibria can have features quite unlike those of the more familiar perfect public equilibria: (i) making a public signal less informative can create Pareto superior equilibrium outcomes; (ii) the equilibrium final-period action profile need not be a stage game equilibrium; and (iii) even if the stage game has a unique correlated (and hence Nash) equilibrium, the first-period action profile need not be a stage game equilibrium.
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
This paper develops new recursive methods for studying stationary sequential equilibria in games wit...
This paper studies repeated games with imperfect public monitoring where the players are uncertain b...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...
This paper studies repeated games with imperfect public monitoring where the players are uncertain b...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
In repeated games with public monitoring, the consideration of behavior strategies makes relevant th...
Some private-monitoring games, that is, games with no public histories, can have his-tories that are...
In each stage of a repeated game with private monitoring, the players receive payoffs and privately ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
This paper develops new recursive methods for studying stationary sequential equilibria in games wit...
This paper studies repeated games with imperfect public monitoring where the players are uncertain b...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...
This paper studies repeated games with imperfect public monitoring where the players are uncertain b...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
In repeated games with public monitoring, the consideration of behavior strategies makes relevant th...
Some private-monitoring games, that is, games with no public histories, can have his-tories that are...
In each stage of a repeated game with private monitoring, the players receive payoffs and privately ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...