We consider discounted repeated games in which players can voluntarily purchase information about the opponents' actions at past stages. Information about a stage can be bought at a fixed but arbitrary cost. Opponents cannot observe the information purchase by a player. For our main result, we make the usual assumption that the dimension of the set FIR of feasible and individually rational payoff vectors is equal to the number of players. We show that, if there are at least three players and each player has at least four actions, then every payoff vector in the interior of the set FIR can be achieved by a Nash equilibrium of the discounted repeated game if the discount factor is sufficiently close to 1. Therefore, nearly efficient payoffs c...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase in-formation about t...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We study repeated games with discounting where perfect monitoring is possible, but costly. It is sho...
We investigate infinitely repeated games with imperfect private monitoring. We focus on a class of g...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase in-formation about t...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We consider discounted repeated games in which players can voluntarily purchase information about th...
We study repeated games with discounting where perfect monitoring is possible, but costly. It is sho...
We investigate infinitely repeated games with imperfect private monitoring. We focus on a class of g...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...
This paper studies repeated games with incomplete information on one side and equal discount factors...