We study the customers' Nash equilibrium behavior in a single server observable queue with Poisson arrivals and general service times. Each customer takes a single decision upon arrival: to join or not to join. Furthermore, future regrets are not allowed. The customers are homogenous with respect to their linear waiting cost and the reward associated with service completion. The cost of joining depends on the behavior of the other customers present, which naturally forms a strategic game. We present a recursive algorithm for computing the (possibly mixed) Nash equilibrium strategy. The algorithm's output is queue-dependent joining probabilities. We demonstrate that depending on the service distribution, this equilibrium is not necessarily u...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
We consider a single-server constant retrial queueing system with a Poisson arrival process and expo...
We consider the customers equilibrium and socially optimal joining-balking behavior in single-server...
We study the customers' Nash equilibrium behavior in a single server observable queue with a Poisson...
In most decision models dealing with unobservable stochastic congested environments, one looks for a...
We consider a service system (Qs) that operates according to the FCFS discipline, and in which the s...
Suppose customers need to choose when to arrive to a congested queue with some desired service at th...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
A two-person game is formulated for a queuing situation involving a pair of exponential servers comp...
We consider a simple game in which strategic agents select arrival times to a service facility. Agen...
We study the equilibrium joining strategies for customers in an M/M/1 queue with working v...
Queueing networks are typically modelled assuming that the arrival process is exogenous, and unaffec...
In the operations research literature, the queue joining probability is monotonic decreasing in the ...
We consider a service system (QS) that operates according to the FCFS discipline, and in which the s...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
We consider a single-server constant retrial queueing system with a Poisson arrival process and expo...
We consider the customers equilibrium and socially optimal joining-balking behavior in single-server...
We study the customers' Nash equilibrium behavior in a single server observable queue with a Poisson...
In most decision models dealing with unobservable stochastic congested environments, one looks for a...
We consider a service system (Qs) that operates according to the FCFS discipline, and in which the s...
Suppose customers need to choose when to arrive to a congested queue with some desired service at th...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
A two-person game is formulated for a queuing situation involving a pair of exponential servers comp...
We consider a simple game in which strategic agents select arrival times to a service facility. Agen...
We study the equilibrium joining strategies for customers in an M/M/1 queue with working v...
Queueing networks are typically modelled assuming that the arrival process is exogenous, and unaffec...
In the operations research literature, the queue joining probability is monotonic decreasing in the ...
We consider a service system (QS) that operates according to the FCFS discipline, and in which the s...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
We consider a single-server constant retrial queueing system with a Poisson arrival process and expo...
We consider the customers equilibrium and socially optimal joining-balking behavior in single-server...