The folk theorem of repeated games has established that cooperative behavior can be sustained as an equilibrium in repeated settings. Early papers on private monitoring and a recent paper of Cole and Kocherlakota (Games and Economic Behavior, 53 [2005], 59-72) challenge the robustness of this result by providing examples in which cooperation breaks down when players observe only imperfect private signals about other players' actions, or when attention is restricted to strategies with finite memory. This paper shows that Cole and Kocherlakota's result is an artefact of a further restriction that they impose. We prove that the folk theorem with imperfect public monitoring holds with strategies with finite memory. As a corollary, we establish ...
We study repeated games where players can make costly investments in mon-itoring and improve quality...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
"Selection in Dynamic Games" 1. Assortative Matching with costly search, presented by Alp Atakan 2. ...
We adapt the methods from Abreu, Pearce and Stacchetti (1990) to finitely repeated games with imperfe...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
This paper investigates infinitely repeated prisoner-dilemma games, where the discount factor is les...
This paper studies repeated games with private monitoring where players make optimal decisions with ...
1I am grateful to the associate editor, an anonymous referee, Galit Ashkenazi-Golan, Michihiro Kando...
In this paper, we prove that, under full rank, every perfect public equilibrium payoff (above some N...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
This paper investigates infinitely repeated prisoner-dilemma games where the discount factor is less...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
A strategy profile in a repeated game has bounded recall L if play under the profile after two disti...
We study repeated games where players can make costly investments in mon-itoring and improve quality...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
"Selection in Dynamic Games" 1. Assortative Matching with costly search, presented by Alp Atakan 2. ...
We adapt the methods from Abreu, Pearce and Stacchetti (1990) to finitely repeated games with imperfe...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
This paper investigates infinitely repeated prisoner-dilemma games, where the discount factor is les...
This paper studies repeated games with private monitoring where players make optimal decisions with ...
1I am grateful to the associate editor, an anonymous referee, Galit Ashkenazi-Golan, Michihiro Kando...
In this paper, we prove that, under full rank, every perfect public equilibrium payoff (above some N...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
This paper investigates infinitely repeated prisoner-dilemma games where the discount factor is less...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
A strategy profile in a repeated game has bounded recall L if play under the profile after two disti...
We study repeated games where players can make costly investments in mon-itoring and improve quality...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We investigate two-player infinitely repeated games where the discount factor is less than but close...