Some multicast applications require high bandwidth and bounded delay (eg Video-conferencing). The general problem of constructing bounded delay minimal cost multicast trees uses two link metrics (cost and delay) and is NP-complete. A number of heuristics have been developed, most of which tend to have a high order of time complexity. Our heuristics achieve good results with low time-complexity and we believe that they are adaptable to a number of other multicasting scenarios. Current Internet multicasting protocols use either link-state or distance vector routing to construct multicast trees that have minimum path delays. Tree cost is ignored. When our heuristics are applied using a single link metric, they achieve minimum delay path multic...
Abstract—The growing demand for online media content delivery and multi-player gaming is expected to...
The problem of computing delay-constrained minimum-cost multicast trees is of great interest in the ...
This paper presents a new method for computing the lower bounds for multihop network design problems...
An increasing number of networking applications involve multiple participants and are therefore best...
A new heuristic algorithm is presented for constructing minimum-cost multicast trees with delay cons...
We give a multicast tree construction method for delay-sensitive applications by first trying to com...
We study decentralised low delay degree-constrained overlay multicast tree construction for single s...
Several multicast routing heuristics have been proposed to support multimedia services, both interac...
We provide an efficient heuristic algorithm to obtain a multicast net-work for multimedia applicatio...
Multimedia services envisaged for high speed networks may have large numbers of users, require high ...
The critical requirements for real-time multicast routing is to generate a multicast tree that has (...
Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time a...
The delivery of quality video service often requires high bandwidth with low delay or cost in networ...
ABSTRACT The Distributed multicast routing protocol under delay constraints, is one of the software...
Multicast is one of the most prevalent communication modes in computer networks. A plethora of syste...
Abstract—The growing demand for online media content delivery and multi-player gaming is expected to...
The problem of computing delay-constrained minimum-cost multicast trees is of great interest in the ...
This paper presents a new method for computing the lower bounds for multihop network design problems...
An increasing number of networking applications involve multiple participants and are therefore best...
A new heuristic algorithm is presented for constructing minimum-cost multicast trees with delay cons...
We give a multicast tree construction method for delay-sensitive applications by first trying to com...
We study decentralised low delay degree-constrained overlay multicast tree construction for single s...
Several multicast routing heuristics have been proposed to support multimedia services, both interac...
We provide an efficient heuristic algorithm to obtain a multicast net-work for multimedia applicatio...
Multimedia services envisaged for high speed networks may have large numbers of users, require high ...
The critical requirements for real-time multicast routing is to generate a multicast tree that has (...
Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time a...
The delivery of quality video service often requires high bandwidth with low delay or cost in networ...
ABSTRACT The Distributed multicast routing protocol under delay constraints, is one of the software...
Multicast is one of the most prevalent communication modes in computer networks. A plethora of syste...
Abstract—The growing demand for online media content delivery and multi-player gaming is expected to...
The problem of computing delay-constrained minimum-cost multicast trees is of great interest in the ...
This paper presents a new method for computing the lower bounds for multihop network design problems...