We consider repeated games with private monitoring that are .close. to repeated games with public/perfect monitoring. A private monitoring information structure is close to a public monitoring information structure when private signals can generate approximately the same distribution of the public signal once they are aggregated into a public signal by some public coordination device. A player.s informational size associated with the public coordination device is the key to inducing truth-telling in nearby private monitoring games when communication is possible. A player is informationally small given a public coordination device if she believes that her signal is likely to have a small impact on the public signal generated by the public co...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
We consider repeated games with private monitoring that are close to repeated games with public/per...
For repeated games with noisy private monitoring and communi-cation, we examine robustness of perfec...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
This paper studies repeated games with private monitoring where players make optimal decisions with ...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games where pla...
This note presents three results on repeated games. First, players can be better off with imperfect ...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...
We consider repeated games with private monitoring that are close to repeated games with public/per...
For repeated games with noisy private monitoring and communi-cation, we examine robustness of perfec...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
This paper studies repeated games with private monitoring where players make optimal decisions with ...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games where pla...
This note presents three results on repeated games. First, players can be better off with imperfect ...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
We present a brief overview of recent developments on discounted repeated games with (imperfect) pri...