Hyperbolic geometry appears to be intrinsic in many large real networks. We construct and implement a new maximum likelihood estimation algorithm that embeds scale-free graphs in the hyperbolic space. All previous approaches of similar embedding algorithms require a runtime of Omega(n^2). Our algorithm achieves quasilinear runtime, which makes it the first algorithm that can embed networks with hundreds of thousands of nodes in less than one hour. We demonstrate the performance of our algorithm on artificial and real networks. In all typical metrics like Log-likelihood and greedy routing our algorithm discovers embeddings that are very close to the ground truth
We consider the problem of embedding an undirected graph into hyperbolic space with minimum distorti...
The computational complexity of the VERTEXCOVER problem has been studied extensively. Most notably, ...
Real-world networks, like social networks or the internet infrastructure, have structural properties...
Network science is driven by the question which properties large real-world networks have and how we...
Random graph models, originally conceived to study the structure of networks and the emergence of th...
Random graph models, originally conceived to study the structure of networks and the emergence of th...
The node degrees of large real-world networks often follow a power-law distribution. Such scale-free...
International audienceThe (Gromov) hyperbolicity is a topological property of a graph, which has bee...
Complex networks have become increasingly popular for modeling real-world phenomena, ranging from we...
A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, ...
In this paper, we study the maximum clique problem on hyperbolic random graphs. A hyperbolic random ...
Force-directed drawing algorithms are the most commonly used approach to visualize networks. While t...
Force-directed drawing algorithms are the most commonly used approach to visualize networks. While t...
Hyperbolic random graphs share many common properties with complex real-world networks; e.g., small ...
Real-world networks, like social networks or the internet infrastructure, have structural properties...
We consider the problem of embedding an undirected graph into hyperbolic space with minimum distorti...
The computational complexity of the VERTEXCOVER problem has been studied extensively. Most notably, ...
Real-world networks, like social networks or the internet infrastructure, have structural properties...
Network science is driven by the question which properties large real-world networks have and how we...
Random graph models, originally conceived to study the structure of networks and the emergence of th...
Random graph models, originally conceived to study the structure of networks and the emergence of th...
The node degrees of large real-world networks often follow a power-law distribution. Such scale-free...
International audienceThe (Gromov) hyperbolicity is a topological property of a graph, which has bee...
Complex networks have become increasingly popular for modeling real-world phenomena, ranging from we...
A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, ...
In this paper, we study the maximum clique problem on hyperbolic random graphs. A hyperbolic random ...
Force-directed drawing algorithms are the most commonly used approach to visualize networks. While t...
Force-directed drawing algorithms are the most commonly used approach to visualize networks. While t...
Hyperbolic random graphs share many common properties with complex real-world networks; e.g., small ...
Real-world networks, like social networks or the internet infrastructure, have structural properties...
We consider the problem of embedding an undirected graph into hyperbolic space with minimum distorti...
The computational complexity of the VERTEXCOVER problem has been studied extensively. Most notably, ...
Real-world networks, like social networks or the internet infrastructure, have structural properties...