Large displays have become more and more common in the last few years. While interaction with these displays can be conducted using standard methods such as computer mouse and keyboard, this approach causes issues in multi-user environments, where the various conditions for providing multiple keyboards and mice, together with the facilities to employ them, cannot be met. To solve this problem, interaction using mobile phones was proposed by several authors. Previous solutions were specialized interaction metaphors only for certain applications. To gain more insight into general interaction patterns realizable with smart phones, we created a set of general test cases using a well-known taxonomy for interactions. These test cases were then ev...