This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computational Intelligence in Games". The aim for the seminar was to bring together creative experts in an intensive meeting with the common goals of gaining a deeper understanding of various aspects of artificial and computational intelligence in games, to help identify the main challenges in game AI research and the most promising venues to deal with them. This was accomplished mainly by means of workgroups on 14 different topics (ranging from search, learning, and modeling to architectures, narratives, and evaluation), and plenary discussions on the results of the workgroups. This report presents the conclusions that each of the workgroups reache...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
This paper discusses some of the most interesting challenges to which the games research community m...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computa...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
This report documents Dagstuhl Seminar 15051 "Artificial and Computational Intelligence in Games: In...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
This report documents the program and the outcomes of Dagstuhl Seminar 17111 "Game Theory in AI, Log...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Our objective for holding this workshop was to encourage the study, development, integration, and ev...
This paper attempts to give a high-level overview of the field of artificial and computational inte...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
This paper discusses some of the most interesting challenges to which the games research community m...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computa...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
This report documents Dagstuhl Seminar 15051 "Artificial and Computational Intelligence in Games: In...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
This report documents the program and the outcomes of Dagstuhl Seminar 17111 "Game Theory in AI, Log...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Our objective for holding this workshop was to encourage the study, development, integration, and ev...
This paper attempts to give a high-level overview of the field of artificial and computational inte...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
This paper discusses some of the most interesting challenges to which the games research community m...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...