In this document we describe the original motivation and goals of the seminar as well as the sequence of talks given during the seminar
This files consists of three parts: - it first summarises the basic idea of the workshop, - then the...
This report documents the program and the outcomes of Dagstuhl Seminar 14261 “Software Development A...
General introduction to logic, with emphasis on epistemic logic and logical analysis of game
In this document we describe the original motivation and goals of the seminar as well as the sequenc...
In this document we describe the original motivation and goals of the seminar as well as the sequenc...
We provide a brief overview of the seminar and comment on most important research themes that emerge...
This executive summary sketches the overall theme of the seminar held from November 12 to 17, 2006, ...
In the same way as during the first seminar on "Circuits, Logic, and Games"(Nov.~2006, 06451), the o...
This is the executive summary of Dagstuhl Seminar 06131, "Peer-to-Peer-Systems and -Applications". T...
A short report on the Dagstuhl seminar on Probabilistic, Logical and Relational Learning -- Towards ...
Summary of the conference, summarizing both theoretical and experimental presentations and discussio...
The seminar dealt with a dynamically developing interdisciplinary area, where qualitative and non-de...
This document gives a motivation for this perspective seminar within the Science of Design initiativ...
This is the executive summary for the seminar Quantitative and Qualitative Analysis of Network Proto...
This report documents the program and the outcomes of Dagstuhl Seminar 17111 "Game Theory in AI, Log...
This files consists of three parts: - it first summarises the basic idea of the workshop, - then the...
This report documents the program and the outcomes of Dagstuhl Seminar 14261 “Software Development A...
General introduction to logic, with emphasis on epistemic logic and logical analysis of game
In this document we describe the original motivation and goals of the seminar as well as the sequenc...
In this document we describe the original motivation and goals of the seminar as well as the sequenc...
We provide a brief overview of the seminar and comment on most important research themes that emerge...
This executive summary sketches the overall theme of the seminar held from November 12 to 17, 2006, ...
In the same way as during the first seminar on "Circuits, Logic, and Games"(Nov.~2006, 06451), the o...
This is the executive summary of Dagstuhl Seminar 06131, "Peer-to-Peer-Systems and -Applications". T...
A short report on the Dagstuhl seminar on Probabilistic, Logical and Relational Learning -- Towards ...
Summary of the conference, summarizing both theoretical and experimental presentations and discussio...
The seminar dealt with a dynamically developing interdisciplinary area, where qualitative and non-de...
This document gives a motivation for this perspective seminar within the Science of Design initiativ...
This is the executive summary for the seminar Quantitative and Qualitative Analysis of Network Proto...
This report documents the program and the outcomes of Dagstuhl Seminar 17111 "Game Theory in AI, Log...
This files consists of three parts: - it first summarises the basic idea of the workshop, - then the...
This report documents the program and the outcomes of Dagstuhl Seminar 14261 “Software Development A...
General introduction to logic, with emphasis on epistemic logic and logical analysis of game