The Google Artificial Intelligence (AI) Challenge is an international contest the objective of which is to program the AI in a two-player real time strategy (RTS) game. This AI is an autonomous computer program that governs the actions that one of the two players executes during the game according to the state of play. The entries are evaluated via a competition mechanism consisting of two-player rounds where each entry is tested against others. This paper describes the use of competitive coevolutionary (CC) algorithms for the automatic generation of winning game strategies in Planet Wars, the RTS game associated with the 2010 contest. Three different versions of a prime algorithm have been tested. Their common nexus is not only the use...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
This paper presents an interactive genetic algorithm for generating a human-like autonomous player ...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
This paper showcases the setting and results of the first Two-Player General Video Game AI Competiti...
This thesis investigates Artificial Intelligence in co-operative games that feature Partial Observab...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
Artificial Intelligence is quickly becoming an integral part of the modern world, employed in almost...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
Decision-making in resource allocation can be a complex and daunting task. Often there exist circums...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
This paper presents an interactive genetic algorithm for generating a human-like autonomous player ...
Artificial intelligence plays an increasingly important role in modern computer games. As the comple...
This paper showcases the setting and results of the first Two-Player General Video Game AI Competiti...
This thesis investigates Artificial Intelligence in co-operative games that feature Partial Observab...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
Artificial Intelligence is quickly becoming an integral part of the modern world, employed in almost...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
Decision-making in resource allocation can be a complex and daunting task. Often there exist circums...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
This paper presents an interactive genetic algorithm for generating a human-like autonomous player ...