A contemporary stance on regular and problematic electronic gaming machine (EGM) gamblers argues that these individuals use machine gambling as a means of escaping aversive feelings rather than as a means of seeking out excitement. Often called “The Slot Machine Zone,” this hypothesis currently rests on qualitative and anecdotal data suggesting that machine gamblers are somehow lost in the game (Schüll, 2012). Conceptually similar to work on flow and dissociation, the zone hypothesis predicts that problematic EGM play is associated with 1) increased self-reported dissociation / immersion, 2) attenuated peripheral attention, and 3) a positive physiological state as a result. We investigated these claims in the Hybrid Casino Laboratory at the...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
'Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote g...
Background and aims: Electronic gaming machines (EGM) may be a particularly addictive form of gambl...
Why do people seek out gambling activities? In addition to acknowledging the excitement or ‘rush’ th...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Immersion (or being ‘in the zone’) is a feeling of trance-like focus on a particular activity. It oc...
Slot machines are a pervasive form of gambling in North America. In Experiment 1 and 2, we assessed ...
This item is only available electronically.At present, few formal investigations of attentional proc...
This study investigated the effect of changes in prize volatility and presence or absence of an anti...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Modern slot machines are among the more harmful forms of gambling. Psychophysiological measures may ...
Impairments in inhibitory control characterize a range of addictive behaviours including gambling di...
Studies over the past two decades have provided important information on the interrelations between ...
Near misses and losses disguised as wins have been of interest to gambling researchers and policymak...
Background and aims: Slot machines are a very popular form of gambling. In this study, we look at tw...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
'Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote g...
Background and aims: Electronic gaming machines (EGM) may be a particularly addictive form of gambl...
Why do people seek out gambling activities? In addition to acknowledging the excitement or ‘rush’ th...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Immersion (or being ‘in the zone’) is a feeling of trance-like focus on a particular activity. It oc...
Slot machines are a pervasive form of gambling in North America. In Experiment 1 and 2, we assessed ...
This item is only available electronically.At present, few formal investigations of attentional proc...
This study investigated the effect of changes in prize volatility and presence or absence of an anti...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Modern slot machines are among the more harmful forms of gambling. Psychophysiological measures may ...
Impairments in inhibitory control characterize a range of addictive behaviours including gambling di...
Studies over the past two decades have provided important information on the interrelations between ...
Near misses and losses disguised as wins have been of interest to gambling researchers and policymak...
Background and aims: Slot machines are a very popular form of gambling. In this study, we look at tw...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
'Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote g...
Background and aims: Electronic gaming machines (EGM) may be a particularly addictive form of gambl...