The purpose of this study was to determine the energy cost of playing select games on the Nintendo Wii for 30 contiguous minutes and whether or not the physical interaction of the participant with the gaming system and subsequent physiologic intensity diminishes with playing time
Abstract: Aims: The purpose of this study was assess the effect of a training session with Nintendo ...
Purpose: Active video game systems controlled through upper/lower gestures and motions are becoming ...
Purpose: Active video game systems controlled through upper/lower gestures and motions are becoming ...
The purpose of this study was to determine the energy cost, beyond resting metabolic rate (RMR), of ...
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit in...
Int J Exerc Sci 5(2) : 160-169, 2012. Evidence suggests that individuals playing certain video games...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
Access restricted to the OSU CommunityThis study investigated whether the basic Nintendo Wii Fit aer...
Physically active video gaming (AVG) provides a technologically-modern, convenient means of increasi...
This study investigated whether the basic Nintendo Wii Fit aerobic games elicit sufficient intensity...
This study investigated whether the basic Nintendo Wii Fit aerobic games elicit sufficient intensity...
Introduction: Physical activity is important to the proper growth, development, and overall health o...
poster abstractThe U.S. society has become more accustomed to a sedentary lifestyle in the past few ...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
Abstract: Aims: The purpose of this study was assess the effect of a training session with Nintendo ...
Purpose: Active video game systems controlled through upper/lower gestures and motions are becoming ...
Purpose: Active video game systems controlled through upper/lower gestures and motions are becoming ...
The purpose of this study was to determine the energy cost, beyond resting metabolic rate (RMR), of ...
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit in...
Int J Exerc Sci 5(2) : 160-169, 2012. Evidence suggests that individuals playing certain video games...
With 58 million individuals being overweight and another 40 million obese in the United States of Am...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
Access restricted to the OSU CommunityThis study investigated whether the basic Nintendo Wii Fit aer...
Physically active video gaming (AVG) provides a technologically-modern, convenient means of increasi...
This study investigated whether the basic Nintendo Wii Fit aerobic games elicit sufficient intensity...
This study investigated whether the basic Nintendo Wii Fit aerobic games elicit sufficient intensity...
Introduction: Physical activity is important to the proper growth, development, and overall health o...
poster abstractThe U.S. society has become more accustomed to a sedentary lifestyle in the past few ...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
Abstract: Aims: The purpose of this study was assess the effect of a training session with Nintendo ...
Purpose: Active video game systems controlled through upper/lower gestures and motions are becoming ...
Purpose: Active video game systems controlled through upper/lower gestures and motions are becoming ...