General academic objectives include producing an educational experience that is engaging, interactive, collaborative, experiential and productive. The goal is to promote learner engagement through the visual power of a newly adopted medium in education – universities in the multi-user virtual environment (MUVE) of Second Life. Attributes of the virtual reality aid visual learning in the online environment: (1) computer-generated content, (2) three-dimensional graphics, and (3) interactivity. Visual renditions of campus buildings and fellow students as avatars emotionally connect students to feel a sense of presence and community within the virtual learning platform. Additionally, the ability to see and hear their classmates’ avatars, despit...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
Demonstrating how an avatar-based 3-D learning environment can more fully engage learners in their o...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
General academic objectives include producing an educational experience that is engaging, interactiv...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
AbstractApplications of virtual learning environments in higher education have gained particular att...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Online virtual world environments have generated a public-private space that is being used for educa...
The use of virtual worlds (VW) in education has increased in recent years, with Second Life (SL) bei...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
Demonstrating how an avatar-based 3-D learning environment can more fully engage learners in their o...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
General academic objectives include producing an educational experience that is engaging, interactiv...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
AbstractApplications of virtual learning environments in higher education have gained particular att...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Online virtual world environments have generated a public-private space that is being used for educa...
The use of virtual worlds (VW) in education has increased in recent years, with Second Life (SL) bei...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
Demonstrating how an avatar-based 3-D learning environment can more fully engage learners in their o...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...