Along with the emergence of mega casino-resorts in the gaming industry, researchers have attempted to estimate the indirect gaming contributions of non-gaming casino amenities such as showroom entertainment and restaurants. However, the daily data of aggregate gaming volumes analyzed in previous gaming research did not allow exploring transient gaming volumes associated with casino amenities during a much narrower range of time periods (i.e., hourly). The current investigation addresses this limitation by proposing a model to examine the relationship between showroom headcounts and hourly slot gaming volumes for the hours falling adjacent to the show’s performance time. Considering a major investment in showroom entertainment at many casino...
Using performance data from three Las Vegas hotel-casinos, time series regression models were employ...
Using performance data from three Las Vegas hotel-casinos, time series regression models were employ...
This study researched the effect of marketing promotions on gaming volume (i.e., coin-in). Specifica...
Along with the emergence of mega casino-resorts in the gaming industry, researchers have attempted t...
This study addressed the indirect effect of entertainment on gaming volume (i.e., coin-in). Specific...
In order to meet customer needs, casinos must provide amenities such as restaurants, concerts and sh...
Considering the growing presence of non-gaming amenities in a mature casino market such as the Las V...
Results from three different Nevada hotel-casinos failed to support the popular notion that poker ro...
Using performance data from an Atlantic City hotel-casino, theoretical models are advanced to estima...
Using data from two repeater market hotel casinos, the relationship between bingo and slot business ...
This study tests a long held anecdotal claim that a poker room draws people into the casino that mig...
This paper examines the effect of poker room volume on slot revenue. Using data from a destination m...
In the competitive casino market of Las Vegas, casino operators make efforts to lure more visitors t...
Using data from a repeater market hotel in Las Vegas, Nevada, the relationship between sports book a...
Casino operators employ a variety of promotions such as play incentives, retail gifts and invitation...
Using performance data from three Las Vegas hotel-casinos, time series regression models were employ...
Using performance data from three Las Vegas hotel-casinos, time series regression models were employ...
This study researched the effect of marketing promotions on gaming volume (i.e., coin-in). Specifica...
Along with the emergence of mega casino-resorts in the gaming industry, researchers have attempted t...
This study addressed the indirect effect of entertainment on gaming volume (i.e., coin-in). Specific...
In order to meet customer needs, casinos must provide amenities such as restaurants, concerts and sh...
Considering the growing presence of non-gaming amenities in a mature casino market such as the Las V...
Results from three different Nevada hotel-casinos failed to support the popular notion that poker ro...
Using performance data from an Atlantic City hotel-casino, theoretical models are advanced to estima...
Using data from two repeater market hotel casinos, the relationship between bingo and slot business ...
This study tests a long held anecdotal claim that a poker room draws people into the casino that mig...
This paper examines the effect of poker room volume on slot revenue. Using data from a destination m...
In the competitive casino market of Las Vegas, casino operators make efforts to lure more visitors t...
Using data from a repeater market hotel in Las Vegas, Nevada, the relationship between sports book a...
Casino operators employ a variety of promotions such as play incentives, retail gifts and invitation...
Using performance data from three Las Vegas hotel-casinos, time series regression models were employ...
Using performance data from three Las Vegas hotel-casinos, time series regression models were employ...
This study researched the effect of marketing promotions on gaming volume (i.e., coin-in). Specifica...