Most existing 3D virtual try-on systems put clothes designed in one environment on a human captured in another environment, which cause the mismatching color and brightness problem. And also typical 3D clothes modeling starts with manually designed 2D patterns, deforms them to fit on a human, and applies stitching to sew those patterns together. Such work usually relies on labor work. In this thesis, we describe an approach to reconstruct clothes and human that both are from the same space. With multiple Kinects, it models the 3D clothes directly out of a dressed mannequin without the need of the predefined 2D clothes patterns, and fits them to a human user. Our approach has several advantages: (i) a simple hardware setting consisted of mu...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
Virtual try-on has recently emerged in computer vision and multimedia communities with the developme...
Virtual try-on has recently emerged in computer vision and multimedia communities with the developme...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
A busy lifestyle led people to buy readymade clothes from retail stores with or without fit-on, expe...
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for...
In the field of fashion design, 3D Mannequin is a kind of assisting tool which could rapidly realize...
This work presents the modelling and numerical simulation of mannequins as well as clothes in a 3D v...
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, vi...
We first describe the state of the art in cloth modeling and animation, followed by our first approa...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
Abstract. We tried to simulate human bodily movements to put on clothing. This is a combination of m...
The global economy is expanding quickly in this age of technology and virtuality. Everything can be ...
Online apparel shopping has huge commercial advantages and convenience contrasted with the tradition...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
Virtual try-on has recently emerged in computer vision and multimedia communities with the developme...
Virtual try-on has recently emerged in computer vision and multimedia communities with the developme...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
A busy lifestyle led people to buy readymade clothes from retail stores with or without fit-on, expe...
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for...
In the field of fashion design, 3D Mannequin is a kind of assisting tool which could rapidly realize...
This work presents the modelling and numerical simulation of mannequins as well as clothes in a 3D v...
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, vi...
We first describe the state of the art in cloth modeling and animation, followed by our first approa...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
Abstract. We tried to simulate human bodily movements to put on clothing. This is a combination of m...
The global economy is expanding quickly in this age of technology and virtuality. Everything can be ...
Online apparel shopping has huge commercial advantages and convenience contrasted with the tradition...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
Virtual try-on has recently emerged in computer vision and multimedia communities with the developme...
Virtual try-on has recently emerged in computer vision and multimedia communities with the developme...