Huberman (1989) identified a concept called sustained interactivity as a powerful predictor of use of innovations. It is defined as multiple exchanges between researchers and potential users of that research at different phases of a study. The sustained interactivity construct implies that linkages between disseminators of knowledge and potential users of it are strengthened as they increase in frequency and intensity. This study applied Huberman's (1990) model of the sustained interactivity construct within the implementation context of an existing, well-developed North American educational program called Project WILD. The model was enriched by the inclusion of other research findings (e.g., Cousins & Leithwood, 1993). A single-group, ret...
When a new idea, a new behavior or a new technology appears in our social system, each of us should ...
Purpose: This study aimed to identify the current direction of research on interactivity and engagem...
This is a longitudinal study of factors influencing the adoption of a new information system and rel...
Although knowledge has been linked to productivity within and between organizations, little is known...
With explosive growth of computers and communication technologies, so called new media or interacti...
Interactivity is a buzz word for most of online educational service providers. It is because the imp...
Our _x001E_exploratory research involving information and communications technologies (ICTs) which e...
Interactivity is defined by Henri (1992) as a three-step process involving communication of informat...
A shared tenet of embodied, embedded, situated and distributed cognition is that people make sense o...
Ideally, school effectiveness research and school improvement might have a relationship with a surpl...
This research analyzed receptivity to innovative change within an educational institution. The innov...
E Learning is evolving daily with the ICT improvements. However, sufficient attention has not been ...
This paper aims at developing a theoretical framework that explains levels of interactive learning. ...
This qualitative case study examined how teachers implement and sustain innovations introduced throu...
The purpose of the study was to examine, using a case study methodology, interactions among a group ...
When a new idea, a new behavior or a new technology appears in our social system, each of us should ...
Purpose: This study aimed to identify the current direction of research on interactivity and engagem...
This is a longitudinal study of factors influencing the adoption of a new information system and rel...
Although knowledge has been linked to productivity within and between organizations, little is known...
With explosive growth of computers and communication technologies, so called new media or interacti...
Interactivity is a buzz word for most of online educational service providers. It is because the imp...
Our _x001E_exploratory research involving information and communications technologies (ICTs) which e...
Interactivity is defined by Henri (1992) as a three-step process involving communication of informat...
A shared tenet of embodied, embedded, situated and distributed cognition is that people make sense o...
Ideally, school effectiveness research and school improvement might have a relationship with a surpl...
This research analyzed receptivity to innovative change within an educational institution. The innov...
E Learning is evolving daily with the ICT improvements. However, sufficient attention has not been ...
This paper aims at developing a theoretical framework that explains levels of interactive learning. ...
This qualitative case study examined how teachers implement and sustain innovations introduced throu...
The purpose of the study was to examine, using a case study methodology, interactions among a group ...
When a new idea, a new behavior or a new technology appears in our social system, each of us should ...
Purpose: This study aimed to identify the current direction of research on interactivity and engagem...
This is a longitudinal study of factors influencing the adoption of a new information system and rel...