This paper is an attempt to investigate the relationship between virtual economies and real world economies. Its main assertion is that virtual economies may be useful for studying real world economic phenomena because they could be effective tools for t
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
Only abstract. Paper copies of master’s theses are listed in the Helka database (http://www.helsinki...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
This research investigates the viability of gaining insights about the real world through conducting...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Could society, economically, be better left to its own unregulated devices? This study exists to det...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
Only abstract. Paper copies of master’s theses are listed in the Helka database (http://www.helsinki...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
This research investigates the viability of gaining insights about the real world through conducting...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Could society, economically, be better left to its own unregulated devices? This study exists to det...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
Only abstract. Paper copies of master’s theses are listed in the Helka database (http://www.helsinki...