This paper studies the global dynamics of a class of infinitely repeated two-player games in which the action space of each player is an interval, and the one-shot payoff of each player is additively separable in actions. We define an immediately reactive equilibrium (IRE) as a pure-strategy subgame perfect equilibrium such that each player's action is a stationary function of the opponent's last action. We completely characterize IREs and their dynamics in terms of certain indifference curves. Our results are used to show that in a prisoners' dilemma game with mixed strategies, gradual cooperation occurs when the players are sufficiently patient, and that in a certain duopoly game, kinked demand curves emerge naturally. (Copyright: Elsevie...
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the ...
We augment a two-player normal form game by allowing each player the op-tion to wait. Given the othe...
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the ...
This paper studies the global dynamics of a class of infinitely repeated two-player games in which t...
This paper studies a class of infinitely repeated games with two players in which the action space o...
This paper studies a class of infinitely repeated games with two players in which the action space o...
This paper studies a class of in¯nitely repeated games with two players in which the action space of...
This paper studies the global dynamics of a class of infinitely repeated two-player games in which t...
This paper considers a class of two-player dynamic games in which each player controls a one-dimensi...
This paper considers a class of two-player dynamic games in which each player controls a one-dimensi...
I introduce a solution concept for infinite-horizon games, called “Experimental Equilibrium”, in whi...
We try to show that the use of alternating decision making in an infinitely repeated prisoners' dile...
Many experimental studies indicate that people are motivated by reciprocity. Rabin (1993) develops t...
We examine questions of optimality and domination in repeated stage games where one or both players ...
textabstractIn this paper we consider a series of finitely repeated prisoners' dilemma games in whic...
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the ...
We augment a two-player normal form game by allowing each player the op-tion to wait. Given the othe...
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the ...
This paper studies the global dynamics of a class of infinitely repeated two-player games in which t...
This paper studies a class of infinitely repeated games with two players in which the action space o...
This paper studies a class of infinitely repeated games with two players in which the action space o...
This paper studies a class of in¯nitely repeated games with two players in which the action space of...
This paper studies the global dynamics of a class of infinitely repeated two-player games in which t...
This paper considers a class of two-player dynamic games in which each player controls a one-dimensi...
This paper considers a class of two-player dynamic games in which each player controls a one-dimensi...
I introduce a solution concept for infinite-horizon games, called “Experimental Equilibrium”, in whi...
We try to show that the use of alternating decision making in an infinitely repeated prisoners' dile...
Many experimental studies indicate that people are motivated by reciprocity. Rabin (1993) develops t...
We examine questions of optimality and domination in repeated stage games where one or both players ...
textabstractIn this paper we consider a series of finitely repeated prisoners' dilemma games in whic...
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the ...
We augment a two-player normal form game by allowing each player the op-tion to wait. Given the othe...
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the ...