[[abstract]]Presents efficient techniques for realisation of pipelined mesh algorithms on hypercubes. A mesh algorithm is an algorithm inherently suited to a mesh-connected iterative logic array. Previous treatment of the subject by other researchers was concerned mostly with the embedding of a mesh on a hypercube which must be big enough to host all the mesh points. The authors consider a more practical situation: transferring algorithms from 2D pipelined meshes to hypercubes without restriction on the sizes of the hypercubes or the meshes. The approach guarantees an optimal mapping, where processor utilisation is concerned.[[fileno]]2030108010044[[department]]電機工程學
The hypercube is a particularly versatile network for parallel computing. It is wellknown that 2-dim...
: Dehne presented an optimal algorithm to compute the contour of the maximal elements of n planar po...
Meshes and hypercubes are two most important communication and computation structures used in parall...
Many parallel algorithms use hypercubes as the communication topology among their processes. When su...
This paper parallelizes the embedding strategy for mapping any two-dimensional grid into its optimal...
Many parallel algorithms use hypercubes as the communication topology among their processes. When su...
AbstractWe consider efficient simulations of mesh connected networks (or good representations of arr...
A constant time and space algorithm for embedding the hypercube architecture into the 3-dimension me...
A new methodology named CALMANT (CC-cube Algorithms on Meshes and Tori) for mapping a type of algori...
Many parallel algorithms exhibit a hypercube communication topology. Such algorithms can easily be e...
[[abstract]]An incomplete hypercube is a generalization of the hypercube in the sense that the numbe...
We consider the problem of subsystem allocation in the mesh, torus, and hypercube multicomputers. Al...
Many parallel algorithms use hypercubes as the communication topology among processes, which make th...
The embedding of one interconnection network into another is a very important issue in the design an...
We consider one-to-one embeddings of the n-dimensional hypercube into grids with 2 n vertices and ...
The hypercube is a particularly versatile network for parallel computing. It is wellknown that 2-dim...
: Dehne presented an optimal algorithm to compute the contour of the maximal elements of n planar po...
Meshes and hypercubes are two most important communication and computation structures used in parall...
Many parallel algorithms use hypercubes as the communication topology among their processes. When su...
This paper parallelizes the embedding strategy for mapping any two-dimensional grid into its optimal...
Many parallel algorithms use hypercubes as the communication topology among their processes. When su...
AbstractWe consider efficient simulations of mesh connected networks (or good representations of arr...
A constant time and space algorithm for embedding the hypercube architecture into the 3-dimension me...
A new methodology named CALMANT (CC-cube Algorithms on Meshes and Tori) for mapping a type of algori...
Many parallel algorithms exhibit a hypercube communication topology. Such algorithms can easily be e...
[[abstract]]An incomplete hypercube is a generalization of the hypercube in the sense that the numbe...
We consider the problem of subsystem allocation in the mesh, torus, and hypercube multicomputers. Al...
Many parallel algorithms use hypercubes as the communication topology among processes, which make th...
The embedding of one interconnection network into another is a very important issue in the design an...
We consider one-to-one embeddings of the n-dimensional hypercube into grids with 2 n vertices and ...
The hypercube is a particularly versatile network for parallel computing. It is wellknown that 2-dim...
: Dehne presented an optimal algorithm to compute the contour of the maximal elements of n planar po...
Meshes and hypercubes are two most important communication and computation structures used in parall...