[[abstract]]Realistic water representation in computer graphics involves a number of simulation and rendering techniques. In the case of real-time rendering of water, such calculations need to be simplified in order to achieve an interactive frame-rate. In this work, we present a framework for rendering stream water, with focus on the effects of turbulent flow, splashing over irregular terrain and its interaction with dynamic rigid objects. Unlike similar particle-based methods where each particle in the system is visualized on screen, the particle system in our implementation serves as guidance to the final visual result. Its purpose is to detect the occurrences of splashing and turbulence. Our simulation is fast enough to achieve interact...
Introduction Water Surface Simulation is previously done in any circumstances. Considering the Simu...
Current real-time applications feature rivers that are pre-calculated off-line and present static an...
International audienceMany recent games and applications target the interactive exploration of reali...
[[abstract]]We present a real-time method to simulate and render the turbulent flow and splash of st...
Despite recent advances in fluid animation, producing small-scale detail of turbulent water still re...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
When we perform particle-based water simulation, water particles are often increased dramatically be...
In this paper we describe a method for modeling the dynamic behavior of splashing fluids. The model ...
We present a new method for the animation and rendering of photo-realistic water effects. Our method...
In this paper we present interactive techniques for physics-based simulation and realistic rendering...
Fluids simulation particularly water courses such as riversare an important element to achieve reali...
Water is an important element in the nature. It is also often encountered in digital games and other...
We describe a method for modeling the dynamic behavior of splashing fluids. The model simulates the ...
Introduction Water Surface Simulation is previously done in any circumstances. Considering the Simu...
Current real-time applications feature rivers that are pre-calculated off-line and present static an...
International audienceMany recent games and applications target the interactive exploration of reali...
[[abstract]]We present a real-time method to simulate and render the turbulent flow and splash of st...
Despite recent advances in fluid animation, producing small-scale detail of turbulent water still re...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
When we perform particle-based water simulation, water particles are often increased dramatically be...
In this paper we describe a method for modeling the dynamic behavior of splashing fluids. The model ...
We present a new method for the animation and rendering of photo-realistic water effects. Our method...
In this paper we present interactive techniques for physics-based simulation and realistic rendering...
Fluids simulation particularly water courses such as riversare an important element to achieve reali...
Water is an important element in the nature. It is also often encountered in digital games and other...
We describe a method for modeling the dynamic behavior of splashing fluids. The model simulates the ...
Introduction Water Surface Simulation is previously done in any circumstances. Considering the Simu...
Current real-time applications feature rivers that are pre-calculated off-line and present static an...
International audienceMany recent games and applications target the interactive exploration of reali...