Computer games have been touted for their ability to engage players in cognitive activities (e.g., decision making, learning, planning, problem solving). By ‘computer game’ we mean any game that uses computational technology as its platform, regardless of the actual hardware or software; games on personal computers, tablets, game consoles, cellphones, or specialized equipment can all be called computer games. However, there remains much uncertainty regarding how to design computer games so that they support, facilitate, and promote the reflective, effortful, and conscious performance of cognitive activities. The goal of this dissertation is to relieve some of this uncertainty, so that the design of such computer games can become more system...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction bet...
This paper posits the use of computer games as cognitive development tools that can provide players ...
This paper posits the use of computer games as cognitive development tools that can provide players ...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Computer games are well established forms of entertainment which have been shown to promote t...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
All games are cognitive learning environments. A cognitive approach to understanding games and gamep...
After more than three decades of development, video games are now increasingly used for purposes oth...
The paper examines literature on the subject of instructional design and game based learning with th...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction bet...
This paper posits the use of computer games as cognitive development tools that can provide players ...
This paper posits the use of computer games as cognitive development tools that can provide players ...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Computer games are well established forms of entertainment which have been shown to promote t...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
All games are cognitive learning environments. A cognitive approach to understanding games and gamep...
After more than three decades of development, video games are now increasingly used for purposes oth...
The paper examines literature on the subject of instructional design and game based learning with th...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...