[[abstract]]Content with rapid, moderate, and slow motion is frequently mixed together in real video sequences. Until now, no fast block-matching algorithm (FBMA), including the well-known three-step search (TSS), the block-based gradient descent search (BBGDS), and the diamond search (DS), can efficiently remove the temporal redundancy of sequences with wide range motion content. This paper proposes an adaptive FBMA, called A-TDB, to solve this problem. Based on the characteristics of a proposed predicted profit list, the A-TDB can adaptively switch search patterns among the TSS, DS, and BBGDS, according to the motion content. Experimental results reveal that the A-TDB successfully adopts the search patterns to remove the temporal redundan...
In this work we propose, discuss, and evaluate fast block-matching algorithms for high-resolution vi...
The new video coding standard, H.264/AVC, has achieved significant compression gain by utilizing sev...
Motion estimation is the main bottleneck in real-time video cod-ing applications, and the search for...
Abstract—Content with rapid, moderate, and slow motion is frequently mixed together in real video se...
[[abstract]]An adaptive fast block-matching algorithm (FBMA), A-TDB, which is used to to solve the b...
We present an adaptive algorithm that finds the best block-matching results in a computationally con...
Abstract—In this paper, we propose a novel and simple fast block-matching algorithm (BMA), called ad...
Abstract — Center-biased fast motion estimation algorithms, e.g., block-based gradient descent searc...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...
AbstractIn this paper, a novel fast block-match algorithm called MADS based on multilevel adaptive d...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...
Implementation of the Block Matching Algorithm (BMA) in Motion Estimation (ME) has been widely used ...
: A new fast search algorithm for block matching motion estimation is presented in this paper. The n...
The Motion estimation is an effective method for removing temporal redundancyfound in video sequence...
Motion compensation is an effective method for reducing temporal redundancy found in video sequence ...
In this work we propose, discuss, and evaluate fast block-matching algorithms for high-resolution vi...
The new video coding standard, H.264/AVC, has achieved significant compression gain by utilizing sev...
Motion estimation is the main bottleneck in real-time video cod-ing applications, and the search for...
Abstract—Content with rapid, moderate, and slow motion is frequently mixed together in real video se...
[[abstract]]An adaptive fast block-matching algorithm (FBMA), A-TDB, which is used to to solve the b...
We present an adaptive algorithm that finds the best block-matching results in a computationally con...
Abstract—In this paper, we propose a novel and simple fast block-matching algorithm (BMA), called ad...
Abstract — Center-biased fast motion estimation algorithms, e.g., block-based gradient descent searc...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...
AbstractIn this paper, a novel fast block-match algorithm called MADS based on multilevel adaptive d...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...
Implementation of the Block Matching Algorithm (BMA) in Motion Estimation (ME) has been widely used ...
: A new fast search algorithm for block matching motion estimation is presented in this paper. The n...
The Motion estimation is an effective method for removing temporal redundancyfound in video sequence...
Motion compensation is an effective method for reducing temporal redundancy found in video sequence ...
In this work we propose, discuss, and evaluate fast block-matching algorithms for high-resolution vi...
The new video coding standard, H.264/AVC, has achieved significant compression gain by utilizing sev...
Motion estimation is the main bottleneck in real-time video cod-ing applications, and the search for...