The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible depending on the location of the viewer. This work focuses on this fact to interactively reduce the amount of geometry needed to represent the foliage through a view-dependent multiresolution scheme. Following a camera-dependent criterion, the less visible parts of the foliage are detected in real time, and rendered with a decreased level of detail for improving efficiency. This fact considerably reduces the extraction and the visualization time of the geometry that represents the foliage. The novelty of the presented meth...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Vide...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Abstract — Real-time rendering of vegetation is currently a problem in need of a solution. The lack ...
Plants and trees are an essential part of outdoor scenes. They are represented by such a vast number...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
We present an optimized pruning algorithm that allows for considerable geometry reduction in large b...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Rendering of detailed vegetation for real-time applications has always been difficult because of the...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Vide...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Abstract — Real-time rendering of vegetation is currently a problem in need of a solution. The lack ...
Plants and trees are an essential part of outdoor scenes. They are represented by such a vast number...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
We present an optimized pruning algorithm that allows for considerable geometry reduction in large b...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Rendering of detailed vegetation for real-time applications has always been difficult because of the...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Vide...
One of the major challenges in developing techniques for realistic and high performance visualizatio...