Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for the past decade. A central feature of real-time strategy games is opponent AI which is suggestively the “last frontier” of game development because the focus of research has primarily been on other components, graphics in particular. This has led to AI research being largely ignored within the commercial game industry but several methods have recently been suggested for improving the strategic ability of AI agents in real-time strategy games. The aim of this project is to evaluate how a method called qualitative spatial reasoning can improve AI on a tactical level in a selected RTS game. An implementation of an AI agent that uses qualitative ...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualit...
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualit...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
This literature review covers AI techniques used for real-time strategy video games, focusing specif...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial I...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D env...
Real-time strategy (RTS) games represent a mainstream genre of video games. They are also practical ...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualit...
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualit...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
This literature review covers AI techniques used for real-time strategy video games, focusing specif...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial I...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D env...
Real-time strategy (RTS) games represent a mainstream genre of video games. They are also practical ...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...