Recent experimental evidence suggests that rapid advancement of virtual reality (VR) technologies has great potential for the development of novel strategies for motor rehabilitation. Virtual reality is a computer based, interactive, multi-sensory simulation environment that occurs in real time. The aim of this review was to discuss the rationale, criteria of application, limits of the available procedures and the effects of VR in the rehabilitation of patients with stroke and those with cerebral palsy (CP). Seventeen published articles from 1/1/2002 to 1/05/2010 were reviewed. Classification of the available virtual reality setups and comparison among published studies, with focus on the criteria of motor impairment and recovery assessment...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Over recent decades many researchers and clinicians have started to use Virtual Reality (VR) as a ne...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
New technology such as virtual reality may have useful applications for improving rehabilitative car...
The review highlights the issue of applying virtual reality (VR) technologies in medical rehabilitat...
In this paper, the current “state of the art ” for virtual reality (VR) applications in the field of...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Background: Virtual reality (VR) experiences (through games and virtual environments) are increasing...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Title: Adaptation of virtual veality devices for stroke rehabilitation. Systematic literature review...
BACKGROUND: Studies demonstrated the efficacy of virtual reality (VR) as a method supporting the pos...
Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the develop...
In rehabilitation stroke and Multiple sclerosis (MS) are two very common causes of motor disability ...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Over recent decades many researchers and clinicians have started to use Virtual Reality (VR) as a ne...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
New technology such as virtual reality may have useful applications for improving rehabilitative car...
The review highlights the issue of applying virtual reality (VR) technologies in medical rehabilitat...
In this paper, the current “state of the art ” for virtual reality (VR) applications in the field of...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Background: Virtual reality (VR) experiences (through games and virtual environments) are increasing...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Title: Adaptation of virtual veality devices for stroke rehabilitation. Systematic literature review...
BACKGROUND: Studies demonstrated the efficacy of virtual reality (VR) as a method supporting the pos...
Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the develop...
In rehabilitation stroke and Multiple sclerosis (MS) are two very common causes of motor disability ...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Over recent decades many researchers and clinicians have started to use Virtual Reality (VR) as a ne...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...